Unless you are using an already pre-configured BepInEx pack, the run_bepinex.sh script requires being edited to load the game, although this only matters when running the run_bepinex.sh script directly. When launching via Steam, it's not needed.
It should just require setting the name of the .app file on a single line - should be pretty easy to automate.
Then, users who don't own the game on Steam won't need to add the game to Steam as a non-Steam game to launch it, although this is probably the easiest way for them to do so, so we should probably still recommend that they do.
Unless you are using an already pre-configured BepInEx pack, the
run_bepinex.sh
script requires being edited to load the game, although this only matters when running therun_bepinex.sh
script directly. When launching via Steam, it's not needed.It should just require setting the name of the .app file on a single line - should be pretty easy to automate.
Then, users who don't own the game on Steam won't need to add the game to Steam as a non-Steam game to launch it, although this is probably the easiest way for them to do so, so we should probably still recommend that they do.