Closed GoogleCodeExporter closed 8 years ago
They are a good start.
Original comment by sdeva...@gmail.com
on 3 Mar 2011 at 1:30
thanks, a lott, i´m trying to improve them and make some new. when it´s done
i´m going to post the updated version...
Original comment by michisch...@web.de
on 3 Mar 2011 at 9:54
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Some of maps have a white part at the top edge of the tiles - can this not be
prevented ?
It kinda breaks the terrain.
Map6 has sharp edge near bottom exit. Also, I think having just a small passage
way makes it unneeded.
If we are to break the fallen rocks, then we need some way to blow them up,
like throwing or planting a device.
I like the dark maps with "gem light", however our character should emit some
light - maybe 2 titles radius.
Original comment by kims...@gmail.com
on 4 Mar 2011 at 12:31
thanks, everything is fixed now.
Original comment by michisch...@web.de
on 4 Mar 2011 at 5:41
[deleted comment]
Hm, i've just recognized that oskar wants a mountain called galmore. If he
likes my maps i could change the name from blackwater mountain into mount
galmore. I also thought about a content of around 40 single maps when it's done.
So question @ oskar: do you like my look and want me to buil mount galmore? But
there are 3 things i can't do:
- friendly npcs and the texts they are saying
- quests and story (it's your plot, not mine)
- boss npcs
Btw: i'm doing my best to be ready at the 0.7 release...
Original comment by michisch...@web.de
on 4 Mar 2011 at 9:37
[deleted comment]
wow i love the maps above. i hope Oskar could add that to the game, and create
a few quests around it.
Original comment by jesscahi...@gmail.com
on 5 Mar 2011 at 9:17
Nice maps. Well done michisch...
I have added some comments to the maps on the attached images. This could
really be something that we can add later on.
Some questions for you to think about:
- How do these maps fit together to each other?
- What types of monsters or NPCs did you have in mind for them?
- Where on the worldmap do you think these maps would fit?
http://www.iostr.com/andorstrail_worldmap.png
Overall, I think they look good. I would be happy to add these in some way to
the next version. We should also think about what dialogue and NPCs to add to
them.
Well done! Looking forward to seeing them improve even more!
Original comment by oskar.wi...@gmail.com
on 6 Mar 2011 at 8:41
hi oskar,
wow that great! i really look foreward to make new maps for the game.
i already improved the old ones (the things you disliked).
i´m going to post again, when i´ve more time, but i found a place for my
mountain:
the entry is just in the middle between flagstone and stoutford.
the mountain takes the hole grey space in the north of stoutford...
Original comment by michisch...@web.de
on 6 Mar 2011 at 11:59
Well, just finished map 25 of 50.
So blackwater mountain is 50% completed.
Pm: the single parts in dark map (7 and 8) are connected. I wanted something
"pitchblack styled"...
To the quests: i already have the basic idea, but there is a lot more to come.
When i am ready i will send them directly to oskar (no spoilers allowed ;-) ).
Just give you a hint:
Blackwater mountain is the place where the great lord gets his gold from. So of
course there might be some people interrested in cutting this source of in
order to weaken the great lord... ( and no, there won't be a 50k gold loot for
you ;-) )
@oskar: this a complete and connected mountainchain. You just have to add the
npcs and help me with the quests. Then just connet flakstone0_west (direction
to stoutford) with blackwater_mountain0_east to add all the 50 maps!
Original comment by michisch...@web.de
on 6 Mar 2011 at 4:32
...i´ve deleted my privious comments, because oskar has postet my maps, and
they do not need to show up everywhere ;)
Original comment by michisch...@web.de
on 7 Mar 2011 at 6:57
These maps are now included in svn. They will be included in the next update.
Original comment by oskar.wi...@gmail.com
on 22 Mar 2011 at 6:21
Released in v0.6.9 . Closing.
Original comment by oskar.wi...@gmail.com
on 29 Jun 2011 at 7:50
Original issue reported on code.google.com by
michisch...@web.de
on 2 Mar 2011 at 6:28