Open sjpt opened 6 years ago
Thanks for the update, didn't realize this was the case. I just tested this with my WebVR app and noticed that the frame rates dropped dramatically for some reason from the experimental build (from webvr.invo/get-chrome) vs. Canary 65. When in VR, the frame rate in the experimental build is 70fps whilst in Canary it drops all the way down to 23fps; rendering it unusable. I hope that the release of WebVR in Canary either improves or that we continue to get updated versions of the experimental build, since the performance right now doesn't quite seem to be on par (but I'm sure there could be reasons for that).
Highjacking this issue to advertise that I'm effectively shutting this tracker down. Hope you don't mind!
This repo was created to track issues in the experimental builds WebVR Chromium builds, which are now deprecated. Chrome Canary for Windows now has much more secure (and hopefully more performant) support for WebVR behind a flag, and Android has had WebVR support as an Origin Trial and behind a flag for a while now.
If you have found a performance or correctness bug and you suspect it's still happening, please test against the latest Canary build of Chrome to verify and then file a bug at https://crbug.com. If you have an issue with the API, please review the latest WebXR explainer to see if it's been resolved and file a bug there if not.
Thank you everyone for your interest in VR on the web! We've got an exciting year ahead of us! --Brandon
(Bug intentionally left open so that it's visible to visitors.)
You should probably archive the repo: https://help.github.com/articles/archiving-repositories/
@toji Thank you for that experimental version; it did sterling work for us over the last couple of years.
Thanks @stuartpb! I didn't know that was a thing. And I'm consistently amazed at how much use the community at large got out of my silly little builds, but I'm also thrilled to be finally putting them to bed. :wink:
Thank you all for continuing to be such an amazing community of inspiring developers!
Excellent news is that Canary now implements WebVR. You need to enable the appropriate flags for WebVR and also for OpenVR.
https://www.google.co.uk/chrome/browser/canary.html
Many of you may have seen this already. I missed it so I thought I would post it here in case anybody else had missed it as well.
Not an issue (quite the reverse), but I'm going to leave it open to help make sure people see it.