toji / toji.dev

Personal "About Me" website.
https://toji.dev
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WebGPU Buffer Uploads | Toji.dev #9

Open utterances-bot opened 1 month ago

utterances-bot commented 1 month ago

WebGPU Buffer Uploads | Toji.dev

Brandon Jones - Graphics and XR on the web

https://toji.dev/webgpu-best-practices/buffer-uploads.html

re-ovo commented 1 month ago

Thanks, very good article! But I am curious, these best practices are based on very basic rendering examples, the pipeline is fixed, not conducive to expansion of functions, which is far from a rendering "engine". An engine usually has a higher-level encapsulation of the underlying graphics API, including textures, buffers, materials, shaders, etc., and it is also necessary to create/update/destroy these resources on the GPU at the right time, which is really difficult. Can the author try to write an article to explain the best practices in the engine?