toji / webgl-quake3

WebGL Quake 3 level renderer
http://media.tojicode.com/q3bsp
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info_player_deathmatch entity angle absense fix #8

Closed ghost closed 9 years ago

ghost commented 9 years ago

Sometimes the entities can have no angle property set at all, means that if you create in editior, for example, "info_player_deathmatch" entity and won't change its angle, the editor won't save the angle property in bsp, thus the zangle will be NaN and we wont see the world.