tom-seddon / ghouls-revenge

Ghouls: Revenge
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Levels should survive BREAK #53

Closed tom-seddon closed 1 month ago

tom-seddon commented 1 month ago

Run editor/BREAK/run editor should result in no data loss (provided startup mode doesn't interfere with the region).

The level data has an identifier, so it can be detected.

Does the data need moving down 256 bytes when used by the editor? To ensure that the BASIC stack doesn't interfere? I think USR in GLOADER might use the BASIC stack. Might just be a question of setting HIMEM often enough though.

tom-seddon commented 1 month ago

But: Mode 2 title screen...

Assemble the editor to some other address, so the level data can be below $3000?

The loader is quite small, and won't get much larger. PAGE=&1100.