tom5454 / CustomPlayerModels

Customize your minecraft avatar!
https://www.curseforge.com/minecraft/mc-mods/custom-player-models
MIT License
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OSC Value Animations behave oddly when exported in latest version of CPM #679

Open The-Weeb-Guy opened 1 week ago

The-Weeb-Guy commented 1 week ago

I personally havent run into this issue on my own models, but iv seen 2 cases of it happen where a model's OSC physics animations that work fine in older versions suddenly are tilting to the back left, i believe this might be an issue with like, value interpolation? These issues only occur after a model has been affected by the editor. here's an image of the issue occuring on a friends model. image

The-Weeb-Guy commented 3 days ago

well i figured out a fix for this on the model side, you have to go through each and every OSC animation and set their max value to 255, i think CPM tries to set the value of a value animation to whatever its given through OSC and can get confused when a animations max is 100 and it gets a value of 127