tom95 / thrown-back

(Most certainly) an entry for the GitHub Game-off 2017
MIT License
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Fix shader binary extension after compat change in Godot 3.0-beta #46

Closed akien-mga closed 6 years ago

akien-mga commented 6 years ago

The .shd extension was removed (it was equivalent to .res, so using that). There is now a .shader extension for text shaders.

The change should be backward compatible with older Godot 3.0 builds (beta 2 and earlier).

tom95 commented 6 years ago

Thank you for checking things out!