Example font: https://github.com/adobe-fonts/source-han-sans/
There are a large number of Unicode characters, they do not require all converted Texture. This will block the process tens of seconds.
Perhaps we should render the texture in TextDisply::new(..), like SDL_ttf.
I will try to do this
Example font: https://github.com/adobe-fonts/source-han-sans/ There are a large number of Unicode characters, they do not require all converted Texture. This will block the process tens of seconds. Perhaps we should render the texture in
TextDisply::new(..)
, like SDL_ttf. I will try to do this