seq() will only allow one playing event for any node (this fixes the jump in frequency when a lot of events for the same node are triggered at the same time, which was caused by the node being ticked more than once in the same sample) 77e138a
np command only printed info of one circle even if more were selected 4595b90
inputs to nodes connected with * or + were not stacked correctly 6c8d95a
new potatoes:
deselect-all sA and select-targets st commands 4508b0a
when a scene is pasted or loaded those entities are selected 705a19e
reset_v() node for resetting a given node at a variable interval 3d9a064
fixes:
seq()
will only allow one playing event for any node (this fixes the jump in frequency when a lot of events for the same node are triggered at the same time, which was caused by the node being ticked more than once in the same sample) 77e138anp
command only printed info of one circle even if more were selected 4595b90*
or+
were not stacked correctly 6c8d95anew potatoes:
sA
and select-targetsst
commands 4508b0areset_v()
node for resetting a given node at a variable interval 3d9a064ramp()
is now audio-rate 2165d98pdhalf_bi()
andpdhalf_uni()
nodes 28a74d9push_num
op b984325}
and{
shortcuts for stepping link types 1cf7f5e