Open nvh opened 8 years ago
CGContextSaveGState(context)
- //
- // let path = CGPathCreateMutable()
- // var bounds = self.bounds
- // bounds.origin.x = bounds.midY
- // bounds.origin.y = -bounds.midY
- // CGPathAddRect(path, nil, bounds)
- //
- // let attString:NSAttributedString = NSAttributedString(string: "\(coordinate)", attributes: [NSForegroundColorAttributeName:UIColor.whiteColor()])
- // CGContextSetTextMatrix(context, CGAffineTransformIdentity);
- // CGContextTranslateCTM(context, 0, self.bounds.size.height);
- // CGContextScaleCTM(context, 1.0, -1.0);
- //
- // let framesetter = CTFramesetterCreateWithAttributedString(attString)
- // var frame = CTFramesetterCreateFrame(framesetter, CFRangeMake(0, attString.length), path, nil)
- // CTFrameDraw(frame, context)
- //
- // CGContextRestoreGState(context)
-
-
- // // edge
- // CGContextSaveGState(context)
- // CGContextAddPath(context, edgePath)
- // CGContextSetLineWidth(context, lineWidth)
- // CGContextSetStrokeColorWithColor(context, strokeColor.CGColor)
- // CGContextStrokePath(context)
- // CGContextRestoreGState(context)
See comments here: https://github.com/tomasharkema/GameOfHive/pull/3#discussion_r31208750