Open tomaszkot opened 1 year ago
We shall have a panel in the game showing 1) hero Name, Level , Current Exp/Next Level Exp example:
Name: Koto Level: 2 Experience: 123/255
Involved Roguelike.Tiles.LivingEntities.Hero props Name: Name Level: Level Current Exp : Experience Next Level Exp: NextLevelExperience
2) hero stats (prop hero.Stats): Health: CurrentValue/TotalValue Strength: CurrentValue/TotalValue Defense: CurrentValue/TotalValue Magic: CurrentValue/TotalValue
Stat can be grabbed like: HeroTile.Stats[EntityStatKind.Health], it has props TotalValue and CurrentValue.
Next to a each stat there shall be a button + allowing to increase hero stats in there are any Exp. Points left.
UI overlaps in some places
We shall have a panel in the game showing 1) hero Name, Level , Current Exp/Next Level Exp example:
Name: Koto Level: 2 Experience: 123/255
Involved Roguelike.Tiles.LivingEntities.Hero props Name: Name Level: Level Current Exp : Experience Next Level Exp: NextLevelExperience
2) hero stats (prop hero.Stats): Health: CurrentValue/TotalValue Strength: CurrentValue/TotalValue Defense: CurrentValue/TotalValue Magic: CurrentValue/TotalValue
Stat can be grabbed like: HeroTile.Stats[EntityStatKind.Health], it has props TotalValue and CurrentValue.
Next to a each stat there shall be a button + allowing to increase hero stats in there are any Exp. Points left.