tomatenquark / code

The code that powers Tomatenquark
https://tomatenquark.github.io/
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Add a variable to force the crosshair to display with additive blending #50

Closed Calinou closed 4 years ago

Calinou commented 4 years ago

Follow-up to #49.

When using a crosshair image that has an alpha channel, the game will use "mix" blending instead of additive blending.

This new variable can be used to force additive blending, which some people may prefer. This way, they don't have to edit the crosshair image to remove the alpha channel anymore.

Fohlen commented 4 years ago

This is pretty neat 👍