[x] my contribution will be licensed under ZLIB (for code)
allowsavebasemap 0 comes as default and prevents saving maps that are included in the allmaps variable (data/maps.cfg).
I think it solves #61
~~Edit:
the problem with using strstr is that it returns a false positive if, for example, the map name is "abcd" and the player tries to save "abc"... I will be happy if someone can come up with a better solution, otherwise it should not be merged.~~
allowsavebasemap 0
comes as default and prevents saving maps that are included in the allmaps variable (data/maps.cfg). I think it solves #61~~Edit: the problem with using
strstr
is that it returns a false positive if, for example, the map name is "abcd" and the player tries to save "abc"... I will be happy if someone can come up with a better solution, otherwise it should not be merged.~~