tomchapin / kocattackextra

KoCAttack Extra (Retired) - Official Project
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Auto Transport: Idea on how it should be implemented #78

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Scenario: Alliance is under (constant?) attack and you have retreated to one 
defended city and set all other cities to non-defending. You still want those 
cities to be productive so you load up 100k archers in each and paste in a list 
of nearby barbs.

That all goes well except now those cities are undefended and rather full of 
juicy food and wood. For auto-transport to be useful there need to be a 
threshold at which it starts shipping food and resources to another location.

If there was a table with entry fields like this: (I hope this formatting works 
after I post):

Resource Low-Water-Mark High-Water-Mark Amount-To-Ship Dest-Co-ords Delay_Time
Food____ 900,000_______ 1,900,000______ 1,000,000_____ X,Y_________ 30m
Wood____ 1,500,000_____ 2,000,000______ 500,000_______ X,Y_________ 30m
Ore_____ 1,500,000_____ 2,000,000______ 500,000_______ X,Y_________ 30m
Stone___ 1,500,000_____ 2,000,000______ 500,000_______ X,Y_________ 30m

then we could configure at what total for a resource we then ship an amount of 
that resource to a named location. The delay time says how long to wait once 
the total is reached until you ship. This covers the situation where you send 
resources to a city to train up troops, you don't want it auto-shipped out 
immediately. :)

In the above example I keep 1.5mill wood and ore around to throw into troop 
queues. If there is extra or I forget to train then safety says after 30mins 
ship it to X,Y.

Original issue reported on code.google.com by markmo...@gmail.com on 1 Apr 2011 at 11:23

GoogleCodeExporter commented 9 years ago

Original comment by markmo...@gmail.com on 2 Apr 2011 at 4:01