Scenario: Alliance is under (constant?) attack and you have retreated to one
defended city and set all other cities to non-defending. You still want those
cities to be productive so you load up 100k archers in each and paste in a list
of nearby barbs.
That all goes well except now those cities are undefended and rather full of
juicy food and wood. For auto-transport to be useful there need to be a
threshold at which it starts shipping food and resources to another location.
If there was a table with entry fields like this: (I hope this formatting works
after I post):
Resource Low-Water-Mark High-Water-Mark Amount-To-Ship Dest-Co-ords Delay_Time
Food____ 900,000_______ 1,900,000______ 1,000,000_____ X,Y_________ 30m
Wood____ 1,500,000_____ 2,000,000______ 500,000_______ X,Y_________ 30m
Ore_____ 1,500,000_____ 2,000,000______ 500,000_______ X,Y_________ 30m
Stone___ 1,500,000_____ 2,000,000______ 500,000_______ X,Y_________ 30m
then we could configure at what total for a resource we then ship an amount of
that resource to a named location. The delay time says how long to wait once
the total is reached until you ship. This covers the situation where you send
resources to a city to train up troops, you don't want it auto-shipped out
immediately. :)
In the above example I keep 1.5mill wood and ore around to throw into troop
queues. If there is extra or I forget to train then safety says after 30mins
ship it to X,Y.
Original issue reported on code.google.com by markmo...@gmail.com on 1 Apr 2011 at 11:23
Original issue reported on code.google.com by
markmo...@gmail.com
on 1 Apr 2011 at 11:23