The previous version of the Richardson number was just a simple abstract operation. The new version is a KernelFunctionOperation that finds out what is the direction of the true gravity (through model.buoyancy) and calculates the richardson number accordingly. Useful for rotated domains.
The previous version of the Richardson number was just a simple abstract operation. The new version is a
KernelFunctionOperation
that finds out what is the direction of the true gravity (throughmodel.buoyancy
) and calculates the richardson number accordingly. Useful for rotated domains.