Closed tomgroenwoldt closed 3 months ago
Editor instances are killed on lobby disconnect but they are not killed on application termination if one is currently inside a lobby.
Editor instances are killed on lobby disconnect but they are not killed on application termination if one is currently inside a lobby.
Fixed in latest changes :)
Closes #33, closes #30 and closes #1.
This PR introduces the actual files that will be worked on during a game. The backend sends them as bytes to the client and the client writes those bytes as a temporary file to the
/tmp
folder. For now, this is restricted to linux.Additionally, I reworked the lobby setup. Before joining a lobby via websocket we fetch and construct the lobby information. Previously, we gathered information like the lobby name while the lobby was already constructed.