Closed wangxi0706 closed 1 year ago
Hi, thanks. In 3D they are triangular
Hi, thanks. In 3D they are triangular
Thanks! It helps a lot.
Another two questions: 1 Does the unit normal of facet point outward of the hull? 2 Is vertex order always anti-clock wise when seeing from outside the hull?
distance
function. SIgned distances compared by value and there is sign checks, so normal should be oriented outwards.vertices_
and neighbours_
. Such a symmetries come from Platonic world of Forms: (I believe) there is ideal way to implement the algorithm with many useful invariants right from the box.Thanks for your explanation!
Elegant codes!
In 3D cases, are facets triangular facets?