Closed abma closed 7 years ago
its a shame that i'm the only tester it seems.
This is a different issue, but I will look into it
@abma this issue is in master
of the BA/BAR repos, but the Shard repos submodule is attached to an earlier version of that repo, why is master
and not befe4e9
being pulled in? I'm adjusting the behaviour routine to include the EchoDebug(inStr)
method the BA/BAR configs use
https://github.com/tomjn/Shard/commit/c7b3ea728202f281eed390bbd18de645f9fe9a87 should fix the EchoDebug issue, looking into the others
As I don't have write access to that repo I've merged the Submodule PR until @eronoobos can verify he is about and able to make corrections. It seems Springs build script does not respect git submodules chosen commits and always updates submodules
why is master and not befe4e9 being pulled in?
i made a mistake. with c7b3ea7 it seems to work.
for some reason i can't reopen #114 -> new report.
its still broken:
[f=-000001] Player UnnamedPlayer finished loading and is now ingame [f=-000001] <SkirmishAI: Shard dev (team 1)>: ...g/AI/Skirmish/Shard/dev/ai/BA/commanderbehaviour.lua:13: attempt to call method 'EchoDebug' (a nil value) stack traceback:
[f=-000001] <SkirmishAI: Shard dev (team 1)>: .../Skirmish/Shard/dev/ai/BA/factorybuildershandler.lua:68: attempt to call method 'CanBuild' (a nil value) stack traceback:
[f=0000241] <SkirmishAI: Shard dev (team 1)>: .../Skirmish/Shard/dev/ai/BA/factorybuildershandler.lua:68: attempt to call method 'CanBuild' (a nil value) stack traceback: