Open tomjn opened 11 years ago
i don't know but: through the script inside BA/BAR called :"shard_help_unit_table" we have a mtype class, inside the unittable, that can be: air veh bot sub ship amp or hov.
Indeed, but such a workaround shouldn't be necessary, I was thinking of a suite of checks for various mobility options, rather than something that returned an mtype
, then that distinction is up to the AI logic rather than the API
What does the Spring C++ AI interface have access to? UnitDefs?
Yes, there's more information in there than is provided via the Shard API ( so much work, not all of it immediatley useful ). Basically anything available in the engines internal unitdef representation
At the moment one cannot tell if a unit is a submarine, land unit, or a ship. Some checks should be exposed to the lua interface