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tomjn
/
Shard
A reprogrammable AI framework for the Spring Engine
https://shard.tomjn.com
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control points
#99
eronoobos
closed
8 years ago
0
drawing on the map, for debug or other purposes
#98
eronoobos
opened
8 years ago
8
Environment specific boot.lua
#97
tomjn
closed
7 years ago
1
update BABAR w/ cleanerbehaviour, protect spring_lua GetPosition() from nil Spring position
#96
eronoobos
closed
8 years ago
0
ShardSpringLua: add move and moverelative actions to taskqueuebehaviour
#95
eronoobos
closed
8 years ago
0
prevent bad build positions from spring_lua map:FindClosestBuildSite
#94
eronoobos
closed
8 years ago
0
Include BA & BAR configs as shared submodule
#93
eronoobos
closed
8 years ago
2
add cleaning system to reclaimbehaviour
#92
pandaro
closed
8 years ago
3
update BAR config to BA config. update BA and BAR unittable, featuretable
#91
eronoobos
closed
8 years ago
0
update BA config with pandaro's split taskqueues from BAR
#90
eronoobos
closed
8 years ago
8
add a different widget to get unittable.lua
#89
pandaro
closed
8 years ago
0
Merge pull request #3 from Tarendai/master
#88
pandaro
closed
8 years ago
0
remove unused buildsite finder
#87
eronoobos
closed
8 years ago
0
fixes to BA config
#86
eronoobos
closed
8 years ago
0
include compatible Spring Lua AI implementation
#85
eronoobos
closed
8 years ago
0
cryptic error when shard_include can't load a file
#84
eronoobos
opened
8 years ago
5
ai.mexCount review and minor fix in unitlist
#83
pandaro
closed
8 years ago
3
readability on taskqueue
#82
pandaro
closed
8 years ago
0
make taskqueues less computationally heavy in mid & late game
#81
eronoobos
closed
8 years ago
0
use shard_include into behaviours.lua
#80
pandaro
closed
8 years ago
0
insert mex inside a table for future use
#79
pandaro
closed
8 years ago
1
Pass the main `ai` object using dependency injection
#78
tomjn
closed
7 years ago
2
use 'shard_include' function instead 'require'
#77
pandaro
closed
8 years ago
5
Update the unittable file
#76
pandaro
closed
8 years ago
1
Add throttling to the Sleep Module
#75
tomjn
closed
8 years ago
0
Boot Behaviour should use the sleep module
#74
tomjn
opened
8 years ago
6
new try to update from original
#73
pandaro
closed
8 years ago
0
Move initial loading to boot.lua
#72
tomjn
closed
8 years ago
1
update from original
#71
pandaro
closed
8 years ago
1
Update the unittable file
#70
pandaro
closed
8 years ago
0
new try to fix https://github.com/Tarendai/Shard/issues/62
#69
pandaro
closed
8 years ago
2
fix https://github.com/Tarendai/Shard/issues/62
#68
pandaro
closed
8 years ago
2
new BAR configuration working dir
#67
pandaro
closed
8 years ago
10
Add BAR configuration by copy BA
#66
pandaro
closed
8 years ago
0
Create shard_help_debug_visualizer.lua
#65
eronoobos
closed
8 years ago
0
Create shard_help_unit_table.lua
#64
eronoobos
closed
8 years ago
0
Shard throws lua errors from midgame
#63
Beherith
closed
8 years ago
1
All Shard AI's perform their computationally heavy stuff on the same gameframe
#62
Beherith
closed
6 years ago
10
0005111: Shard dev AI - error
#61
jamerlan
closed
8 years ago
1
Fix mingw64 compilation
#60
ashdnazg
closed
8 years ago
3
current version doesn't compile
#59
abma
closed
8 years ago
0
Return the unit type when calling Type
#58
tomjn
closed
8 years ago
1
Return boolean on Unit Commands
#57
tomjn
opened
8 years ago
0
Add EvoRTS shard config as a submodule
#56
ForbodingAngel
closed
9 years ago
0
Please add EvoRTS behaviors repo as a submodule
#55
ForbodingAngel
closed
9 years ago
5
Fix some broken elements like missing unit names
#54
ForbodingAngel
closed
10 years ago
0
ZK: don't fail in online games
#53
Anarchid
closed
10 years ago
1
ZK: final compatibility
#52
Anarchid
closed
10 years ago
0
errors in lategame: Failed in MoveTo. Reason: Error calling method "moveTo": -3
#51
abma
closed
8 years ago
3
ZK Support + LuaMessage event support
#50
Anarchid
closed
10 years ago
0
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