tomlooman / EpicSurvivalGame

Third-person Survival Game for Unreal Engine (Sample Project)
https://www.tomlooman.com/unreal-engine-cpp-survival-sample-game/
MIT License
3.25k stars 1.18k forks source link

how to let it work on UE4.26.2 ? #83

Closed t31k3 closed 3 years ago

t31k3 commented 3 years ago

Running the UE4Editor and trying to open this project gives this message: "The project could not be compiled. Would you like to open it in Null Source Code Access?" ... "Please rebuild from an IDE instead."

Accepting the above gives this: "Engine modules are out of date, and cannot be compiled while the engine is running. Please build through your IDE."

Well.. thru my IDE? I just went to the path (/MyDevRoot/Projects/EpicSurvivalGameSeries/SurvivalGame) where Makefile was created and ran make. But now, it is re-compiling the whole editor/engine (at /MyDevRoot/Tools/UE4/UE4.26.2-shallow) as it "depends on chaos physics?" (and may be because of other things like UMG too?).

On the UE4 engine/editor path now, there is a lot of new files at: ./.vscode/compileCommands_SurvivalGame/ and also these ones (after filtering out a lot of other files):

> ./Engine/Binaries/Linux/libShaderCompileWorker-ImageCore.so
> ./Engine/Binaries/Linux/libShaderCompileWorker-TextureFormatASTC.so
> ./Engine/Binaries/Linux/libShaderCompileWorker-TextureFormatDXT.so
> ./Engine/Binaries/Linux/libShaderCompileWorker-TextureFormatETC2.so
> ./Engine/Binaries/Linux/libShaderCompileWorker-TextureFormatIntelISPCTexComp.so
> ./Engine/Binaries/Linux/libUnrealFrontend-TextureFormatETC2.so

I used these commands to list and filter the files:

find -type f |sort >UE4.26.2-shallow.FILES.txt 
find -type f |sort >UE4.26.2-shallow.bkp.FILES.txt #ran this one at the backup path
diff UE4.26.2-shallow.bkp.FILES.txt UE4.26.2-shallow.FILES.txt |egrep "^(>|<)"|egrep -v "compileCommands_SurvivalGame|compileCommands_Default|[.](old|ini|log|txt|o|h|rsp|bin|sh|psym|d|response|debug|sym|so_nodebug)$"

So I let it fully re-compile the engine and editor. Not that EpicSurvivalGame modified them, just that I think it needed some dependencies that were not compiled on the 1st time I compiled it.

I will keep this closed as is not an issue, just a reference in case someone needs it.

PS.: Ubuntu20.04 here

t31k3 commented 3 years ago
the editor log says what files it want to recompile (I shrinked the log to show only the folders to fit here) Running /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/MyDevRoot/Projects/EpicSurvivalGameSeries/SurvivalGame/SurvivalGame.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Running Mono... Fixing inconsistent case in filenames. Setting up Mono /MyDevRoot/Tools/UE4/UnrealEngine/Engine /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux Using 'git status' to determine working set for adaptive non-unity build (/MyDevRoot/Tools/UE4/UnrealEngine). Using 'git status' to determine working set for adaptive non-unity build (/MyDevRoot/Projects/EpicSurvivalGameSeries). Waiting for 'git status' command to complete @progress push 5% @progress pop ERROR: Building would modify the following engine files: /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Android /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ActorPickerMode /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AddContentDialog /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AdvancedPreviewScene /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Advertising /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AIGraph 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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCollectionEditor /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCollectionSequencer /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryCollectionTracks /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/DynamicMesh /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometricObjects /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/GeometryAlgorithms /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshConversion /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MotoSynth /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MotoSynthEditor /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlanarCutPlugin/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/PlanarCut /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/PlatformCrypto /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/PlatformCryptoOpenSSL /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/PlatformCryptoTypes /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SkeletalMeshReduction /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Niagara /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraAnimNotifies /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraCore /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraEditor /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraEditorWidgets /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraShader /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/NiagaraVertexFactories 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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AvfMedia/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AvfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AvfMediaEditor /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AvfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/AvfMediaFactory /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ExrReaderGpu /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImgMedia /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImgMediaEditor /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ImgMediaFactory 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/MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WebMMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/WebMMediaEditor /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WebMMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/WebMMediaFactory /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WmfMedia/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WmfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/WmfMediaEditor /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WmfMedia/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/WmfMediaFactory /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MeshPainting/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MeshPainting/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshPaintEditorMode /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MeshPainting/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/MeshPaintingToolset /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/TcpMessaging/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/TcpMessaging/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/TcpMessaging /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UdpMessaging /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ActorSequence /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/ActorSequenceEditor /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Linux /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/LevelSequenceEditor /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Linux LogCore: Engine exit requested (reason: EngineExit() was called) LogExit: Preparing to exit. LogModuleManager: Shutting down and abandoning module DesktopPlatform (44) LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (42) LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (40) LogModuleManager: Shutting down and abandoning module PlatformCrypto (38) LogModuleManager: Shutting down and abandoning module AnimationModifiers (36) LogModuleManager: Shutting down and abandoning module AudioEditor (34) LogModuleManager: Shutting down and abandoning module PropertyEditor (33) LogModuleManager: Shutting down and abandoning module TextureCompressor (30) LogModuleManager: Shutting down and abandoning module RenderCore (28) LogModuleManager: Shutting down and abandoning module Landscape (26) LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) LogModuleManager: Shutting down and abandoning module OpenGLDrv (22) LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) LogModuleManager: Shutting down and abandoning module Renderer (18) LogModuleManager: Shutting down and abandoning module Engine (16) LogModuleManager: Shutting down and abandoning module CoreUObject (14) LogModuleManager: Shutting down and abandoning module NetworkFile (12) LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) LogModuleManager: Shutting down and abandoning module StreamingFile (8) LogModuleManager: Shutting down and abandoning module SandboxFile (6) LogModuleManager: Shutting down and abandoning module PakFile (4) LogModuleManager: Shutting down and abandoning module RSA (3) LogExit: Exiting. LogInit: Tearing down SDL. Log file closed, 09/01/21 18:23:49
t31k3 commented 3 years ago

Trying to open the editor again, wont work so:

now the editor log says what new files it want to recompile ERROR: Building would modify the following engine files: /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Android/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/2D/Paper2D/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/AI/AISupport/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/AnimationSharing/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/GitSourceControl/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/KDevelopSourceCodeAccess/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/NullSourceCodeAccess/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PluginUtils/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/UObjectPlugin/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/CryptoKeys/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/CurveEditorTools/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/DataValidation/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/FacialAnimation/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/GeometryMode/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/PluginBrowser/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/AlembicImporter/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/BackChannel/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosCloth/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosClothEditor/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosEditor/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/CharacterAI/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCache/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/GeometryProcessing/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/MotoSynth/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/FX/Niagara/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapMedia/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Lumin/MagicLeapPassableWorld/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AndroidMedia/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/AvfMedia/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/ImgMedia/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/MediaCompositing/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WebMMedia/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Media/WmfMedia/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MeshPainting/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/TcpMessaging/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystem/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemSteam/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AndroidPermission/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AssetTags/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AudioCapture/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/CableComponent/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/EditableMesh/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/GooglePAD/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/PropertyAccess/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/SignificanceManager/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/SoundFields/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamShared/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/Synthesis/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Linux/UE4Editor.modules /MyDevRoot/Tools/UE4/UnrealEngine/Engine/Plugins/Tests/ScreenshotTools/Binaries/Linux/UE4Editor.modules Please rebuild from an IDE instead.
t31k3 commented 3 years ago

Now at this project path, make wont suffice. Here it complained only about "UE4Editor.modules" files.

So you need to do this: /path/to/UnrealEngine/Engine/Build/BatchFiles/Linux/RunMono.sh /path/to/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project=/path/to/MyProject/MyProject.uproject -TargetType=Editor -Progress -NoHotReloadFromIDE See the accepted answer here: https://answers.unrealengine.com/questions/1039805/view.html or https://answers.unrealengine.com/questions/1029880/view.html

t31k3 commented 3 years ago

Now it will give an error that will need to be manually patched and is very easy, a single file! see: https://github.com/tomlooman/EpicSurvivalGame/issues/78#issuecomment-804208542

After that the editor will open the project perfectly! If it is too slow (low FPS) hit ~ and type foliage.forcelod 1 or try auto engine scalability settings (but that, with all in low, didnt suffice to me).