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tommai78101
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InitializingOpenGL
A book written in my own spare time, that has notes on how to begin an OpenGL project.
MIT License
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Feedback: Unicode is a mess
#17
tommai78101
opened
4 years ago
2
Chapter 1 ~ 2: "More on this later..." phrases need to be clarified
#16
tommai78101
opened
5 years ago
0
Chapter 2 Modularizing Entry Points - Additional info is required.
#15
tommai78101
opened
5 years ago
0
Need to clarify how to set up OpenGL header files and relevant information for Visual Studio in Chapter 1.
#14
tommai78101
closed
5 years ago
0
Typo in code sample in page 13
#13
gogoprog
closed
5 years ago
0
Perhaps it would be a good idea to supplement legacy OpenGL knowledge as an Appendix, rather than as part of the main content of the book?
#12
tommai78101
opened
5 years ago
0
Look into Win32 stuffs
#11
tommai78101
opened
5 years ago
0
Current book progress = Too "Window"-sy
#10
tommai78101
opened
5 years ago
0
Duplicate functions that do the same things, but in subtly different ways. OpenGL >= 4.5 and OpenGL < 4.5 is the cutoff point.
#9
tommai78101
opened
5 years ago
0
For OpenGL >= 3.X, you basically need to create a context, check if it supports Opengl 3.0+ context, create that one and then delete the first one.
#8
tommai78101
opened
5 years ago
0
Context creation and the way it is handled is different for OpenGL <= 2.X and OpenGL >= 3.X
#7
tommai78101
closed
4 years ago
1
Specify what OpenGL version target this book aims for.
#6
tommai78101
closed
5 years ago
0
Your statement of "C++ is supported natively by Windows" confuses me. What are you trying to say exactly?
#5
tommai78101
closed
5 years ago
1
Possible new roadmap?
#4
tommai78101
opened
5 years ago
0
Some guidelines for the book
#3
tommai78101
opened
5 years ago
7
UTF-16 to UTF-8 conversion sample code at the of the book can now work correctly on Windows and Linux
#2
tommai78101
closed
5 years ago
2
Add tutorial on how to set up Linux C and C++ header files in Visual Studio 2017
#1
tommai78101
opened
5 years ago
0