Closed YugamiSekai closed 8 years ago
I am currently using C++.
A decent amount of the concepts used by Citro3D in C++ are still applicable to C, I think that this is fine.
I thought @kprovost7314 is asking if the project will become C or C++. Right now, I am moving over to Function Overloading, Smart Pointers, with Entity Component System and Polymorphism/Inheritance already set in stone.
I'm going to link your thread here for future references. I believed this is a good starting point for all of us in moving forward with this issue.
Citro3D C language tutorial, by @kprovost7314.
Closing this issue, as it has now been resolved by the link above.
People still use C with 3DS homebrew so I was wondering if you could possibly use C instead or with C++ since that would easier.