tommai78101 / homebrew

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C with/or C++ #2

Closed YugamiSekai closed 8 years ago

YugamiSekai commented 8 years ago

People still use C with 3DS homebrew so I was wondering if you could possibly use C instead or with C++ since that would easier.

tommai78101 commented 8 years ago

I am currently using C++.

CodingKoopa commented 8 years ago

A decent amount of the concepts used by Citro3D in C++ are still applicable to C, I think that this is fine.

tommai78101 commented 8 years ago

I thought @kprovost7314 is asking if the project will become C or C++. Right now, I am moving over to Function Overloading, Smart Pointers, with Entity Component System and Polymorphism/Inheritance already set in stone.

tommai78101 commented 8 years ago

I'm going to link your thread here for future references. I believed this is a good starting point for all of us in moving forward with this issue.

Citro3D C language tutorial, by @kprovost7314.

Closing this issue, as it has now been resolved by the link above.