Closed NAThompson closed 3 years ago
Heh, wanted to send you where the sun don't shine for bothering me with some HoloLens specific failures and then I saw the Win64 fail.
Investigating now, should have a fix soon.
As a side note, next time when reporting an error, make sure your Unreal installation has debugger symbols installed, otherwise your stack traces are useless.
Fixed in 4c1f3b7 by exiting early from initializing raymarch resources if volume size is 0 or texture doesn't have PlatformData. No idea what the cooker is doing at that exact point.
@tommybazar Thanks for the quick fix! Will try to have debugger symbols installed next time. Should've led with the Win64 failure; just wanted to show it existed on multiple platforms.
No worries, thanks for bringing this to my attention :)
On top of commit f1cff1c, I have tried to package the project for the Hololens; see here for instructions. Building and compiling the project succeeds, but the packaging fails:
Full Log
In addition, I tried to packed the plugin for Windows 64-bit; same error: