tommybazar / TBRaymarchProject

Allows volumetric rendering of 3D data with Unreal Engine.
MIT License
158 stars 40 forks source link

Consumption as a git submodule? #5

Closed NAThompson closed 3 years ago

NAThompson commented 3 years ago

We consume only the Plugins/TBRaymarcherPlugin in our own project. However, we would like to consume this project as a git submodule to make consuming your updates easier.

Would it be possible to make the Plugins/TBRaymarcherPlugin directory it's own git submodule within this project, or is there a better idiom for consuming this plugin?

tommybazar commented 3 years ago

Yeah, I did want to get around to making the plugin a submodule, but never got around to it. Also my previous experience with submodules kind of discouraged me from doing it, it was always a hassle working with them :D

But yeah, as more people are actually starting to use this thing, it's probably the only viable way of nesting the plugin in a ready-to-use project.

I'll be pushing some major changes today and then going on a week's vacation, so maybe I'll get around to finally doing it at the end of next week.

Cheers, Tommy.

NAThompson commented 3 years ago

@tommybazar : No rush my friend. Have a nice vacation and thanks for the plugin.

tommybazar commented 3 years ago

Thanks. If you have a VR headset, start plugging it in, you might need it later today ;)

tommybazar commented 3 years ago

Closing. As of today, TBRaymarcherPlugin is a submodule.