Open aqilc opened 3 years ago
This is something I wanted to do for a while, I just haven't gotten around to it yet. But for the meantime, I can at least give you these tips:
sft_render()
and then upload that buffer into a GL Texture in GPU memory. You will also have to keep some additional information for each glyph around in CPU memory that tells you how big to render it and where to put the following glyphs etc. Simply storing the glyph's SFT_GMetrics
should suffice, since all of that data is in there.GL_TEXTURE_2D
(this is called a texture atlas).
Alternatively, you could use a single GL_TEXTURE_2D_ARRAY
, which is often easier to work with for these sorts of things.glTexImage2D()
or glTexSubImage2D()
with format=GL_RED
and type=GL_UNSIGNED_BYTE
.SFT_Image
that you pass into sft_render()
.SFT_DOWNWARD_Y
.gl_FragColor = texture(glyph_texture, my_texcoords).r * glyph_color;
.@tomolt Why not do a GLUT/FreeGLUT example so a demo can be crossplatform and not just X11?
SDL would work fine if all you want is a cross-platform sample. I can type something up if you're interested.
Actually, I have enough skill now to try to display something using raw OpenGL + GLFW + GLEW. If I get the time, I'll PR another example! Sorry I didn't reply before, but it's a very cool library that could definitely replace Freetype and stb_truetype as a lightweight, fast rendering library that fills in the gap left by the two. If hinting were supported, I'd definitely use it it more of my projects!
I'm a beginner in OpenGL, I don't use XLib at all, and this looks like a really nice alternative for the very heavy FreeType. I don't want to spend days/weeks learning XLib to figure out how to port either, so if you could provide a tutorial/demo for graphical OpenGL C programs, it would be extremely appreciated!!