Open sooxt98 opened 7 years ago
Did you install Google's ARCore Service APK before running the Unity project?
ya
ARCore service actually named Tango Core
They are separate binaries. Tango Core is built specifically for Tango-only devices. https://play.google.com/store/apps/details?id=com.google.tango&hl=en
https://github.com/google-ar/arcore-android-sdk/releases/download/sdk-preview/arcore-preview.apk I had install this using adb
Maybe my device isnt supported by Tango CoreAR.
ARCore Service should still work. Your APK link is the correct one.
Your device's log mentions that Unity could not load the libraries in the AAR file:
Unity : Unable to find libaudioplugingvrunity
Unity : Unable to find AudioPluginOculusSpatializer
Unity : Unable to find audioplugingvrunity
Unity : Unable to find unitygar
Unity : Unable to find libAudioPluginOculusSpatializer
Unity : Unable to find libtango_3d_reconstruction_api
Did you use the unitygar.aar
file from this repo or build the AAR file from the instructions?
Sure
Tango Crashed, sample.apk
What device and OS?
SM-G935FD Nougat 7.0 @ S7edge
It could just be that the device itself is incompatible, but all of the software dependencies are installed and the libraries can't be found (as shown in the logs). It seems like a more minor issue than hardware incompatibility.
could we just force the libraries to load
In this case, the system can't find the libraries in the first place, so it won't be able to load them. In development, that error was caused by faulty JAR compression in the AAR library, but the sample APK is working on my device.
Hello, I installed the arcore following the steps on your website, and the apk only works on the pixel XL , doesnt work on my Samsung s6 edge plus, nor on the samsung s8 plus, with same error as show in the logcat above. (attaching the logcat) logcat.txt