Closed PabloMansanet closed 3 years ago
Where is the bomb placed? In most bomberman games, the bomb is placed exactly under you, which causes a bit of an exceptional state as it's the only "normal" way you can share position with a bomb. As soon as you move away from the bomb, you are unable to occupy the same tile again. I don't see a reason we can't do that ourselves
If that simplifies things I think I'd be completely okay to make bombs "passable" for everyone. (or in general to tweak the rules if that makes implementation/logic simpler)
Alternative would be to place the bombs in front of bombermans, but that would require adding "rotate me" actions and likely more corner-cases.
Yeah, I think the simplest thing will be to assume that bombermen and bombs can share a space. If we build around that assumption, then the decision of whether it's possible or not to walk into a bomb becomes a simple tweak :)
I'll assign this to myself to implement a basic logic for bomb placement, with https://github.com/tonarino/bomberman-of-the-hill/issues/7.
Seems like bombs are working pretty well for now so I'll close this, and bring up another issue for improvements.
Business logic for the effects that player actions have on the world, as well as designing the
Action
enum itself.Movement
Movement action should, well, move the character, but it may have non-obvious edge cases:
Placing bombs
Tile::EmptyFloor(Some(player), Some(bomb))
).