tonarino / bomberman-of-the-hill

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World upkeep logic #14

Closed PabloMansanet closed 3 years ago

PabloMansanet commented 3 years ago

I imagine the game will roughly proceed in alternating phases, spaced by an even number of frames:

We'll need bevy systems to perform all of these "world upkeep" tasks. Some examples:

PabloMansanet commented 3 years ago

Picking this one up for now, though bombs won't be animated too nicely just yet :)

PabloMansanet commented 3 years ago

Finally implemented as a combination of #26 and #19.