Turns out the fuel limits we had were way too high, because we were compiling the players in debug mode :sweat_smile: . When properly compiled, they should be able to do a lot more with the fuel allowance we have (though we might want to adjust it as we start writing our first "competitive" AIs
Turns out the fuel limits we had were way too high, because we were compiling the players in debug mode :sweat_smile: . When properly compiled, they should be able to do a lot more with the fuel allowance we have (though we might want to adjust it as we start writing our first "competitive" AIs