There is kinda duplicate time keeping for the training... It all kinda works. Task keeps check of validity and subtracts the money. ExperienceSystem then just deals with leveling the creature. Magically these systems are in sync as everything is executed sequentially. Not perhaps ideal but it conforms to our current design maybe the best...
Allows creatures to train...
There is kinda duplicate time keeping for the training... It all kinda works. Task keeps check of validity and subtracts the money. ExperienceSystem then just deals with leveling the creature. Magically these systems are in sync as everything is executed sequentially. Not perhaps ideal but it conforms to our current design maybe the best...