tonylindorock / cart315-2022

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Playtest 3 Feedback #13

Open CLimeburner opened 2 years ago

CLimeburner commented 2 years ago

1) My immediate first impression was that this game has Silent Hill vibes, both atmospherically and in a 90s slight-over-dramatic way. 2) I don't think the game is boring, as I think the mood was well achieved, but the repetitiveness of both the environment and general words led me to zone out a few times so I missed like half the text. 3) Whether narrative or game mechanic, I do think the game needs more. As it is, it felt a bit longer than it needed to be for the concept that it was. I will say it was funny discovering I could still jump in this prototype and I spent some time trying to hop on top of the car at the beginning. 4) The ending seemed reasonable for the concept but did sorta reinforce the Silent Hill vibes. Maybe not the strongest ending in that "it was all a dream" gets used so much. I generally would have preferred the experience be shorter, or more engaging at the length it was, but not longer. 5) Soundtrack works very well. 6) I would probably characterize the mood as 90s angst, in that it clearly was framing an internal struggle, but perhaps doing it in a way that's a bit overdramatic and aesthetically overwrought. This isn't necessarily a bad thing, but perhaps doesn't play as well if this is supposed to a more serious experience. 7) The looping of the textures isn't entirely perfect so it jumps slightly on each loop (both walking down the road and walking perpendicularly to it), this could be easily fixed b adjusting textures or UV maps. It would probably be interesting to add a bit more variety to the landscape. The car at the beginning is a nice touch but then you never see any landmarks again so crumbling structures vaguely off the side of the road in the fog would add to the mood while also creating some visual interest.