tonylindorock / cart315-2022

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Playtest Questions - Feedback (Daniel) #7

Closed danielcacatian closed 2 years ago

danielcacatian commented 2 years ago

1. How long can you last on the platform? (The clock counter is on the top of the screen) I lasted 146 seconds (over 2 minutes and 26 seconds)

2. Did you encounter anything unexpected or surprising? The collision really caught me off guard. I didn't expect the force to be really strong. Every time I hit a fruit/vegetable/yogurt head-on, I would go flying.

3. What do you feel about the difficulty? The game's difficulty felt too easy. Most of the obstacles would fly over me completely instead of going down the ramp and rolling into my platform. Since they would fly over me and miss me, I was able to focus on collecting the blue orbs, but after a while, some foods would roll down and catch me off guard because I wasn't paying attention. Perhaps ensure that all the foods drop patterns are bound to run into the players, but make sure to not make it impossible.

4. What do you feel about the control? The control feels nice. The first-person control camera didn't feel laggy. Overall, the controls were responsive.

5. Does this game remind you of other similar games? The prototype reminded me of one of the game modes in "Fall Guys," where you have to run up a ramp to reach the goal, and there are cannons shooting foods towards you to stop you from reaching the goal. The gameplay, however, is different compared to your prototype. It is the format/design that makes the two feel so similar.

6. Did you encounter any issue that affected the experience during your gameplay? I didn't encounter any issue that affected my gameplay. Some of the things that I thought were an exploit/issue ended up not being one. If you walk towards the food, you won't get launched off the platform and fall into the pit. Instead, it will launch you upwards, but since you need to collect the blue orbs, not dodging the food isn't recommended. The objective of having the blue orbs forced me to make sure to not get hit by the foods. You made the game full proof with that objective.

7. Do you have any suggection to make this game more engaging or challenging? Or is there any feature you would like to see? As I mentioned previously, to make the game more challenging, make sure that most of the foods don't get thrown past the player. Additionally, maybe you could make it more engaging by adding new mechanics. Perhaps the longer you last, a new gameplay mechanic is introduced to keep the player on their toes. This way, the gameplay isn't repetitive, and it could add more challenges like the player has to shoot targets, for example.