toolbox4minecraft / amidst

Advanced Minecraft Interface and Data/Structure Tracking
GNU General Public License v3.0
2.15k stars 240 forks source link

selecting slime chunk overlay bug #904

Open cosmoderp opened 4 years ago

cosmoderp commented 4 years ago

I came back to used this after some months and downloaded the new one for the newest update but when I select slime chunks overlay it takes the texture for one section of the map an overlays it on the whole thing. deselecting slime chunks restores the map to the normal map. Untitled

It did it on the old save too. I went and selected the same old save with the previous amidst-v4-4-1_15 and slime chunks works as intended.

system (in case it matters): windows 10 latest update java 8 build251 GTX 1080p i76800k 64GB ram

EDIT: after a bit of testing. Running on a secondary screen causes this issue as well as full screen causes this issue on the latest release.

EDIT2: borderless gaming lets me go full screen + slime chunks on without error on only my main window. Still cant get the new version to work at all on my secondary monitors while amidst-v4-4-1_15 still works fine no matter how I set it.

burgerindividual commented 4 years ago

Does this issue still happen if you zoom all the way out or all the way in? Do you get an error in the log? The pull request #843 was supposed to fix this, and when I get back to a computer that has multiple monitors I'll test this out.

cosmoderp commented 4 years ago

no error in the log. It persist through zooming in and out. With slime chucks on simply moving it to the secondary screen causes it. zooming in and out usually either results in the square image changing to a different square or black screen. For now keeping in a windows that smaller and keeping it in the main screen lets me use this fine.

edit.....I just realized that while zooming in a bit closer on my secondary monitor it goes black even with slime chunks off.

burgerindividual commented 4 years ago

That means there's an issue with the multi-monitor fix that I made. I'll look into it when I get the chance, but for now, when the next amidst update comes out you'll be able to turn off hybrid interpolation and it should fix it.