Open mothesawy opened 4 months ago
Hi @mothesawy, thanks for that proposal. You're totally right in that many of theses tasks are not really straight forward with Tooll. Have you also straight custom point-shaders or writing C# operators?
I would be curious to see, if you problem could be translated into a "starting guide" for Processing users.
Hi @pixtur. I will read the wiki regarding using C# operators and try it. I will try to document the process to be a "starting guide" for the basic usage of Processing. The best thing about Tooll3 is being node based, its graphics capablities and open nature and I really like it, so now I have a thing to do in my free time :) If I achieved any results or updates I will post them. Thanks.
In the near-future you will be able to create a dedicated Processing/P5 package that emulates all of that stuff if you'd like, and you could share it with others! technically this approach is possible in the main
branch, which is less stable than the current release. It could be worth doing sometime! feel free to try ;)
Is your proposal related to a problem?
It's not a problem at all. I tried Tooll3 and I really like it. But I could not find a way to simply draw lines, shapes or 3d objects algoritmically like I do using Processing or P5js. And also I can't find any way to generate a mesh from vertices, normals and UVs. I was trying to Draw hilbert curve and Peano curve both 2d and 3d but I could not achieve this by any means.
Describe the solution you'd like
Add nodes to draw basic shapes and 3d geometry and the ability to generate these shapes based on some algorithm or logic.
Describe alternatives you've considered
I tried searching the docs for anything to achieve this but I could not find any.
Thank you.