This adds PhaserMicrogame.Time, which has methods fps and ms that make it easy to get the adjusted frames per second or milliseconds based on the current difficulty level.
It also adds a dropdown on the player in the editor that allows authors to try out their game on any difficulty setting:
This adds
PhaserMicrogame.Time
, which has methodsfps
andms
that make it easy to get the adjusted frames per second or milliseconds based on the current difficulty level.It also adds a dropdown on the player in the editor that allows authors to try out their game on any difficulty setting: