Contingent on #2 (enemy module), player entity should be able to engage enemies on a tile in turn-based combat, with damage values being affected by statistics (atk) and a certain amount of EXP rewarded to the player for defeating the enemy.
Enemies defeated by the player should be removed from the content of the cell, allowing areas to be cleared out by the player.
[ ] Basic fight logic (turn-based sequence, attacks can be chosen during the player turn, enemy randomly chooses an attack on their turn)
[ ] Map updates after a successful battle (enemy entities removed from cell) and player gains EXP points added to their attributes.
Contingent on #2 (enemy module), player entity should be able to engage enemies on a tile in turn-based combat, with damage values being affected by statistics (atk) and a certain amount of EXP rewarded to the player for defeating the enemy.
Enemies defeated by the player should be removed from the content of the cell, allowing areas to be cleared out by the player.