[x] that I've tested my code since the last commit in the PR, and will test after any later commits
Temporary:
[x] that I understand there are large refactoring efforts going on right now, that these efforts touch every single Lua script and binding, and that my pull request might get put on hold to ensure there are not any conflicts with the refactoring work
Handle physical weaponskill modifiers (damage reduction, bonuses) on a per-hit basis to resolve potential under-kill scenarios. Eventually, this really should be refactored to all WS's handling in an on-hit basis.
I affirm:
Temporary:
Handle physical weaponskill modifiers (damage reduction, bonuses) on a per-hit basis to resolve potential under-kill scenarios. Eventually, this really should be refactored to all WS's handling in an on-hit basis.