[x] that I've tested my code since the last commit in the PR, and will test after any later commits
Temporary:
[x] that I understand there are large refactoring efforts going on right now, that these efforts touch every single Lua script and binding, and that my pull request might get put on hold to ensure there are not any conflicts with the refactoring work
Guslam:
Table prerequisite quest info.
Remove if/elseif tower.
Don't allow BorghertzHandsFirstTime variable to be set again after it's been zeroed-out.
Yin Pocanakhu:
Add onEventUpdate to handle whether the player can pay or not.
I affirm:
Temporary:
Guslam:
Yin Pocanakhu: