[x] that I've tested my code since the last commit in the PR, and will test after any later commits
Fixes #2695 and cleans up some styling in the related NPC scripts. Adds optional bool to CLuaBaseEntity::clearPath() to pause AI ticks for pathing, and adds additional binding as CLuaBaseEntity::continuePath() which will clear the previously paused flag.
pathfind.lua patrol function has been reduced, and will cycle through points in the path list.
I affirm:
Fixes #2695 and cleans up some styling in the related NPC scripts. Adds optional bool to
CLuaBaseEntity::clearPath()
to pause AI ticks for pathing, and adds additional binding asCLuaBaseEntity::continuePath()
which will clear the previously paused flag.pathfind.lua patrol function has been reduced, and will cycle through points in the path list.