topaz-next / topaz

💎 A server emulator for Final Fantasy XI.
GNU General Public License v3.0
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SCRIPTS/LUA: Pet damage calculations scaling incorrectly. #781

Open topaz-next-bot opened 3 years ago

topaz-next-bot commented 3 years ago

Issue by topaz-bot Wednesday Jan 08, 2020 at 14:11:41 Originally opened as: project-topaz/topaz - Issue 37


Issue by Kthulupwns Friday Jul 31, 2015 at 04:14 GMT Originally opened as DarkstarProject/darkstar - Issue 1831


The issue specifically impacts pet damage on higher vit/defense mobs. For example I can use predators claw on a VT+mob in sea for 1300 (which is low for 75 cap) and then go and do predator claws to tiamat for less then 300, when predator claws could do 1800-2400 to tiamat on retail 75 cap. The problem seems to be the way that fStr Calculates against mVit/def. As far as correcting the formula i'd be open to any and all input since i don't know how to write that code

topaz-next-bot commented 3 years ago

Comment by topaz-bot Wednesday Jan 08, 2020 at 14:11:42


Comment by Turttle Sunday Aug 02, 2015 at 23:45 GMT


github/DarkstarProject/darkstar/blob/master/scripts/globals/weaponskills.luaDarkstar Issue L52

--get fstr local fstr = fSTR(attacker:getStat(MOD_STR),target:getStat(MOD_VIT),attacker:getWeaponDmgRank());