topaz-next / topaz

💎 A server emulator for Final Fantasy XI.
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Octave Club missing multi hit latent. #799

Open topaz-next-bot opened 3 years ago

topaz-next-bot commented 3 years ago

Issue by topaz-bot Wednesday Jan 08, 2020 at 14:18:20 Originally opened as: project-topaz/topaz - Issue 55


Issue by Deadwing888 Thursday Oct 15, 2015 at 02:24 GMT Originally opened as DarkstarProject/darkstar - Issue 2267


http://ffxiclopedia.wikia.com/wiki/Octave_Club

topaz-next-bot commented 3 years ago

Comment by topaz-bot Wednesday Jan 08, 2020 at 14:18:21


Comment by RunAwayDSP Saturday Oct 17, 2015 at 16:50 GMT


an update on this, it does have MOD_DOUBLE_ATTACK 25 LATENT_JOB_LEVEL_EVEN it does not have a mod for 2-8 attacks on level is divisible by 8

topaz-next-bot commented 3 years ago

Comment by topaz-bot Wednesday Jan 08, 2020 at 14:18:22


Comment by Hozu Saturday Oct 17, 2015 at 21:20 GMT


Why would someone give it double attack modifier, that's wrong because it applies on WS. The existing level latents need to be refactored into one latent where the parameter of the latent is the level divisor (special case for 1 being odd level), though the multiple of 13 at night latent needs to be separate.

I couldn't quite find where to add the extra swings so I never did anything with it.

topaz-next-bot commented 3 years ago

Comment by topaz-bot Wednesday Jan 08, 2020 at 14:18:23


Comment by whasf Saturday Nov 21, 2015 at 05:29 GMT


Could be a core issue?

topaz-next-bot commented 3 years ago

Comment by topaz-bot Wednesday Jan 08, 2020 at 14:18:25


Comment by Hozu Saturday Nov 21, 2015 at 07:11 GMT


It definitely needs to be implemented into the core somewhere. A new mod to contain the extra amount of hits, and then rework the existing level latents to be one mod (excl. the multiple of 13 at night one) to use the level as the parameter (and 1 for odd level). I was going to do that but I never could figure out where the max possible swings/round is read from the DB.