Open maparent opened 2 years ago
Thinking aloud about game dynamics. Mmowgli was an individual game, so any new node would accrue points to its ancestors. In a team game, we may (?) want to restrict points to nodes by other teams, to discourage teams building a huge (mostly irrelevant) tree of their own. I am thinking of crossing with other mechanics: I spoke of the threatened status of a node (i.e. there is an existing con that is not itself neutralized by another con, etc.) Maybe you should not get full points for a node that is threatened, which forces you to defend your positions... unless it's an attack you made yourself (ie. you built up a strawman.) I think with those we have the beginning of a suitable mechanics. More thoughts welcome. I'm actually thinking of focusing my energy here; it has a lot of UX impact, and would add a lot to the demo value.
First draft of algorithm written, first TDD test written against it. Ideally we should be able to use many scoring mechanism with the same stories.
There is space for much improvement, but the next step is to make this persistent.
Status of this? Can it be closed?
I would close after persistence
First draft: Count descendent nodes (by other guilds?)