Closed torch2424 closed 6 years ago
Confirmed on discord:
To save In-game save data, simply need to store the cartridge ram.
To make save states, need to save the state of the emulator, for use this includes all non-cartridge ROM data on the gameboy memory map, and we will need to make a function for exporting and importing the state of all internal registers on our classes from memory.
Identify Gameboy games and rooms by their header (either titles or checksums)
http://gbdev.gg8.se/wiki/articles/Gameboy_ROM_Header_Info
https://www.google.com/amp/s/amp.reddit.com/r/EmuDev/comments/6bettn/list_of_all_gbgbc_rom_cartridge_information_with/
Read that catridge ram is battery powered. May just want to save the catridge ram in memory. Which equates to about 50 games of ram being able to be saved in memory :)
http://gbdev.gg8.se/wiki/articles/Memory_Bank_Controllers#A000-BFFF_-_RAM_Bank_00-03.2C_if_any_.28Read.2FWrite.29
https://developers.google.com/web/fundamentals/instant-and-offline/web-storage/offline-for-pwa
https://developers.google.com/web/fundamentals/app-install-banners/
Ionic handles app resources caching we just gotta save save files again pico deploy style with idb-keyval, which supports saving arrays and objects :)
https://www.google.com/amp/s/blog.ionicframework.com/how-to-make-pwas-with-ionic/amp/