The last save state PR did not test trying to traverse through a game, and from this, found out we were missing some globals from the Graphics class. Went ahead and fixed this as well! :smile:
In total This PR does:
Adds more debug functions for graphics to get scroll and window (How I ended up debugging this!)
Does the explicit Save / Load state for JoyPad, Interrupts, and Graphics (Rather than relying on memory and running an update)
Adds some input commands to the core save-state test
relates to #332
The last save state PR did not test trying to traverse through a game, and from this, found out we were missing some globals from the Graphics class. Went ahead and fixed this as well! :smile:
In total This PR does:
save-state
test