Open torch2424 opened 6 years ago
Currently, the Memory is estimated to be about 9MB, which isn't much of a problem, because apparently the cap on wasm memory is 2 gigabytes
Honestly, if we throw the cartridge at the end of the memory map, then we can scale suuuuppeerrr easy. May want to do that, since the memory map already differs quite a but anyways, and won't require any more work from out memory mapps to find where everything else (Gameboy internals and Sprite map) should be based on the current bank
Updated Memory map accordingly in Wasmboy Memory Map Google Doc
See #50 for possible implmeentations
As suggested by ISSOtm:
Possible allocation strategy :
After referencing the Wasmboy memory map