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Bug reports for TorilMUD
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bash's vs hex AWG showing as misses, still hitting #1006

Closed xanza-tey closed 10 months ago

xanza-tey commented 1 year ago

bashes from mobs on hexblades, with AWG up are showing as missed, but still landing. Think this is the damage reduction from AWG?

< |ms +|ws +|mb +| | |mm +|ff +| |dm 10|awg 11| > < |ss 2|tg +|tt +| |ht +|hf +|hm 15| |sv +|er +| > < 807h/807H 155v/155V (3) [Tank: Teyashigo 100%] [Target: duergar 87%] EP: std P: std >

Your massive bludgeon barely wounds the duergar war master. Your massive slash barely wounds the duergar war master. Your massive bludgeon barely wounds the duergar war master. Your massive bludgeon brutally wounds the duergar war master. The duergar war master misses you with his hit. You dodge a bash from the duergar war master, who loses his balance and falls.

< |ms +|ws +|mb +| | |mm +|ff +| |dm 10|awg 11| > < |ss 2|tg +|tt +| |ht +|hf +|hm 15| |sv +|er +| > < 807h/807H 155v/155V (3) [Tank: Teyashigo 100% sit] [Target: duergar 85%] EP: std P: sit >

Inames commented 1 year ago

this has nothing to do with AWG, this is a known issue and referenced in 3 other open issues #910 #953 and #962

xanza-tey commented 1 year ago

this has nothing to do with AWG, this is a known issue and referenced in 3 other open issues #910 #953 and #962

I mention AWG because it has a damage resistance modifier to it. So does wild magic shield, etc, which are up in those other posts.

It looks a lot like the damage reduction from the effects are reducing the damage of the power to zero, making it display as a miss, while still modifying position as a secondary effect.

It was also easily repeatable for me with awg, I tested it with and without to confirm that it was likely contributing in some way.

marthammor commented 1 year ago

Yes, if something does 0 damage you get a miss message while the status effect goes through. Not sure what shev has planned to try to fix that.

On Wed, Aug 16, 2023, 10:35 PM xanza-tey @.***> wrote:

this has nothing to do with AWG, this is a known issue and referenced in 3 other open issues #910 https://github.com/torilmud/issues/issues/910

953 https://github.com/torilmud/issues/issues/953 and #962

https://github.com/torilmud/issues/issues/962

I mention AWG because it has a damage resistance modifier to it. So does wild magic shield, etc, which are up in those other posts.

It looks a lot like the damage reduction from the effects are reducing the damage of the power to zero, making it display as a miss, while still modifying position as a secondary effect.

It was also easily repeatable for me with awg, I tested it with and without to confirm that it was likely contributing in some way.

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shevarash commented 10 months ago

This was fixed. Thanks for the report!