Open Dugmaren opened 6 years ago
Make exp values dependent on more than just mob level and whether or not it has a class. Aggro mobs should get a large bonus. Dragons, demons, and other powerful beings should get a bonus... regular ass humanoid mobs in town that stand there while your bot beats on them should be worth little.
Effect: Exp trains get starved. Killing mobs neglected for decade(s) becomes lucrative.
Proposal: We allow setbit to zone file's xp_bonus flag, and fix the xp_bonus flag. Goal: Player exploration, moving away from SM xp bot trains.
Reasoning: If we can say.. every day/week whatever, pick a new area, xp or otherwise, and bump up the XP rewards; we can effectively help move players to new zones to level up. Which technically should be more fun than afk'ing your way through SM for 50 hours.
Stretch Goal: same thing applied to coin rewards.