torilmud / issues

Bug reports for TorilMUD
11 stars 8 forks source link

Multiple Pet issues #769

Open Uagr opened 3 years ago

Uagr commented 3 years ago

Summary areas Dopplegangers should follow their mirror, through portals/customs, etc. pets on smoke pets On fire pets On Air pets on Water heal undead self doesnt show, heal others does Logs of pets water plane w/wb * air embodiyment Mephits dont see invis mephit not dispelling/leaving ***** Elemental not dispelling/leaving

****dopples can provide logs but pretty common knowledge they don't follow/mirror as they should.

***** pets on smoke, logs below doppelganger: A doppelganger of Epuh sweats profusely and convulses. Upon being struck, A doppelganger of Epuh dissolves into a whirling mass of dark shadows. A doppelganger of Epuh stops following you.

shade: was fine

fire ele's also aren't hasted. fire ele - gets to < 10 hp then regens enough to offset the "Poison", but is levitating, NOT flying so could go up/down but not n/s/e/w - same applies to other planes... even tho fire elementals are flying on fire... (just not mine)

earth ele - uneffected, but unable to move - no lev/fly (expected)

air ele - able to move (lev/fly) but died to "smoke" poison (sweating...?)

water ele - uneffected by "smoke", unable to move (nolev/nofly)

undead die

***** pets on fire, logs below specifically Edge of a Sphere of Air at start

A dark shade sweats profusely and convulses. A dark shade is mortally wounded, and will die soon, if not aided.

tried again 1n of sphere, both where fine, went back to sphere and shade died instantly

but me in both rooms with & without dragonhelm (pff) i was fine... pfa cover pff? Detecting: Invisible Evil Good Magic Life Heat Protected from: Acid Enchantments: Displacement Farsee Fly Invisibility No Charm No Summon

fire ele - was fine, but could only move up/down

water ele - heat stroke, but not on sphere

rock ele - heat stroke, but not on sphere

air ele - heat stroke, but not on sphere

***** On Air, logs below doppelganger & Shade: both fine

fire ele - was fine, but could only move up/down

water ele - was fine, but couldn't move

rock ele - was fine, but couldn't move

air ele - was fine, could move

***** on Water, logs below

fire ele - was fine, could NOT move

water ele - was fine, and could move

rock ele - was fine, could NOT move

air ele - was fine, could NOT move

***** heal self doesnt show, heal others does The wraith of a kuo-toan bounty hunter completes its spell... The wraith of a kuo-toan bounty hunter utters the words, 'heal undead'. The wraith of a kuo-toan bounty hunter reaches out at the ghast of A sentry, and touches it. The ghast of A sentry appears to gain power from a sudden deadly chill around it.

< 231h/567H 101p/194P 145v/170V > < P: sit > You have finished memorizing Abi Dalzims Horrid Wilting. The ghast of A sentry has quite a few wounds. (Medium)

< 232h/567H 101p/194P 146v/170V > < P: sit > Ok. The wraith of a kuo-toan bounty hunter starts casting a spell.

< 236h/567H 104p/194P 152v/170V > < P: sit > The wraith of a kuo-toan bounty hunter completes its spell... The wraith of a kuo-toan bounty hunter utters the words, 'heal undead'.

< 238h/567H 104p/194P 154v/170V > < P: sit > You have finished memorizing Animate Ghast.

< 238h/567H 105p/194P 155v/170V > < P: sit > You have finished memorizing Teleport. The wraith of a kuo-toan bounty hunter is in an excellent condition. (Medium)

Logs below

The Elemental Plane of Fire Exits: -N -E -S -W -U -D There is a portal here shimmering in a rainbow array of colors. (magic) (illuminating) A dark shade shifts in and out of reality here. A doppelganger of Epuh stands here.

< 719h/719H 592p/592P 260v/260V > < P: std > A dark shade is in an excellent condition. (Medium)

< 719h/719H 592p/592P 260v/260V > < P: std > A doppelganger of Epuh is in an excellent condition. (Medium)

< 719h/719H 592p/592P 260v/260V > < P: std > You scan north... The Elemental Plane of Fire Exits: -N -E -S -W -U -D

You scan east... The Elemental Plane of Fire Exits: -N -E -S -W -U -D

You scan south... Edge of a Sphere of Air Exits: -N -E -S -W -U -D

You scan west... The Elemental Plane of Fire Exits: -N -E -S -W -U -D

You scan up... The Elemental Plane of Fire Exits: -N -E -S -W -U -D

You scan down... The Elemental Plane of Fire Exits: -N -E -S -W -U -D

< 719h/719H 592p/592P 260v/260V > < P: std > The illusion covering your group is shattered! Edge of a Sphere of Air Exits: -N -E -S -W -U -D A dark shade flies in from the north. A doppelganger of Epuh flies in from the north.

< 719h/719H 592p/592P 259v/260V > < P: std > A dark shade is in an excellent condition. (Medium)

< 719h/719H 592p/592P 260v/260V > < P: std > You don't see that here.

< 719h/719H 592p/592P 260v/260V > < P: std > It's hotter than anyone could imagine.

< 719h/719H 592p/592P 260v/260V > < P: std > A dark shade has quite a few wounds. (Medium)

< 719h/719H 592p/592P 260v/260V > < P: std > Waves of fire roll across the sky as thunder echoes in the

< 719h/719H 592p/592P 260v/260V > < P: std > Edge of a Sphere of Air Exits: -N -E -S -W -U -D A doppelganger of Epuh stands here. A dark shade shifts in and out of reality here.

< 719h/719H 592p/592P 260v/260V > < P: std > A dark shade sweats profusely and convulses. A dark shade is mortally wounded, and will die soon, if not aided.

< 719h/719H 592p/592P 260v/260V > < P: std > A dark shade slumps to the ground. A dark shade has died of heatstroke. a dark shade is dead! R.I.P. A dark shade slumps to the ground. Your blood freezes as you hear the rattling death cry of a dark shade. The dark shade melts back into the shadows... A dark shade stops following you.


< > A Roiling Pocket of Smoke Exits: -N -E -S -W -U -D There is a blood-red portal here shimmering darkly. (magic) An elemental flame cobra rears here, blazing with heat!

An elemental flame cobra has quite a few wounds. (Medium) it is surrounded by burning flames! it's encased in a shimmering globe!

< 1090h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 138 (201) hits, and 132 (132) movement points.'

< 1091h/1103H 389p/389P 166v/166V > < > You wave aloha to an elemental flame cobra.

Your eyes start watering as you try to blink out burning cinders.

< 1092h/1103H 389p/389P 166v/166V > order cobra s < > Ok.

< 1092h/1103H 389p/389P 166v/166V >

< 1093h/1103H 389p/389P 166v/166V > order cobra d < > Ok. An elemental flame cobra floats down.

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 7 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 1 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 1 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 3 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 3 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 3 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 3 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 4 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 4 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 5 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 5 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 5 (201) hits, and 132 (132) movement points.'

< 1103h/1103H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 6 (201) hits, and 132 (132) movement points.'


An elemental rock python says 'I have 583 (583) hits, and 135 (135) movement points.'


An elemental winged serpent sweats profusely and convulses.

< 828h/828H 389p/389P 166v/166V > < > An elemental winged serpent sweats profusely and convulses. An elemental winged serpent is mortally wounded, and will die soon, if not aided.

< 828h/828H 389p/389P 166v/166V > < > An elemental winged serpent has died of heatstroke. an elemental winged serpent is dead! R.I.P. Your blood freezes as you hear the rattling death cry of an elemental winged serpent. With a gentle swooshing sound, the air elemental simply disappears. An elemental winged serpent stops following you. air winged serpent elemental has quit the game, consent lost.


< 828h/828H 389p/389P 166v/166V > < > Ok. An elemental green anaconda says 'I have 546 (546) hits, and 144 (144) movement points.'

< 828h/828H 389p/389P 166v/166V > < > Ok. An elemental green anaconda says 'I have 546 (546) hits, and 144 (144) movement points.'

< 828h/828H 389p/389P 166v/166V > < > Ok. An elemental green anaconda says 'I have 546 (546) hits, and 144 (144) movement points.'

---------------------- fire plane

Edge of a Sphere of Air Exits: -N -E -S -W -U -D

An elemental green anaconda says 'I have 500 (500) hits, and 133 (133) movement points.'

< 498h/828H 389p/389P 166v/166V > < > You start chanting...

< 499h/828H 389p/389P 166v/166V > < > Casting: Levitate *

< 501h/828H 389p/389P 166v/166V > < > You complete your spell... An elemental green anaconda floats up in the air!

< 506h/828H 389p/389P 166v/166V > < > Ok. An elemental green anaconda floats up.

< 509h/828H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 510h/828H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 512h/828H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 516h/828H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

The Elemental Plane of Fire Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 520h/828H 389p/389P 165v/166V > < > Ok. An elemental green anaconda says 'I have 433 (500) hits, and 133 (133) movement points.'

Edge of a Sphere of Air Exits: -N -E -S -W -U -D An elemental green anaconda floats in from above.


< 653h/673H 389p/389P 166v/166V > < > You start chanting...

< 655h/673H 389p/389P 166v/166V > < > Casting: Levitate *

< 656h/673H 389p/389P 166v/166V > < > You complete your spell... An elemental rock python floats up in the air!

< 657h/673H 389p/389P 166v/166V > < > Ok. An elemental rock python says 'I have 645 (645) hits, and 154 (154) movement points.'

< 659h/673H 389p/389P 166v/166V > < > Ok. An elemental rock python floats up.

< 660h/673H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 661h/673H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 663h/673H 389p/389P 166v/166V > < > Try flapping your arms! (Couldn't hurt)

< 666h/673H 389p/389P 166v/166V > < > Nobody here are loyal subjects of yours!

< 666h/673H 389p/389P 166v/166V > < > You start chanting... (snip) < 673h/673H 389p/389P 166v/166V > < > You complete your spell... Your form begins to swirl and waver as you are transformed into an air elemental.

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 820h/820H 389p/389P 166v/166V > < >

The Elemental Plane of Fire Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 820h/820H 389p/389P 165v/166V > < > Ok. An elemental rock python says 'I have 502 (645) hits, and 154 (154) movement points.'

Your skin crawls as you hear a death cry nearby! An elemental rock python stops following you.

l u < 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D


< 820h/820H 389p/389P 166v/166V > < > An elemental winged serpent is in an excellent condition. (Medium)

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 820h/820H 389p/389P 166v/166V > < >

The Elemental Plane of Fire Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 820h/820H 389p/389P 165v/166V > < > Ok. An elemental winged serpent says 'I have 308 (451) hits, and 143 (143) movement points.'

< 820h/820H 389p/389P 165v/166V > < >

Edge of a Sphere of Air Exits: -N -E -S -W -U -D An elemental winged serpent flies in from below.

< 820h/820H 389p/389P 164v/166V > < > Ok. An elemental winged serpent flies down.

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 820h/820H 389p/389P 166v/166V > < > Your skin crawls as you hear a death cry nearby! An elemental winged serpent stops following you. air winged serpent elemental has quit the game, consent lost.

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Fire Exits: -N -E -S -W -U -D

-----------------air plane Edge of a Sphere of Fire Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < > Ok. An elemental flame cobra floats up.

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < > Group information for Pet-0-Death Size: 2 Unsplit Coins: 0 platinum 0 gold 0 silver 0 copper (Head) 389/389 psp 166/166 move 820/820 hit - Ssossassas

< 820h/820H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D An immoth stands here examining the plane.

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D *A VERY large air elemental is floating here glaring at you with anger!

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D *A air elemental is here, roaming his native plane.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D A powerful jann floats about here, looking for someone to kill.

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < > The wind picks up some. The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < > Group information for Pet-0-Death Size: 2 Unsplit Coins: 0 platinum 0 gold 0 silver 0 copper (Head) 389/389 psp 166/166 move 820/820 hit - Ssossassas

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 166v/166V > < >

< 820h/820H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental flame cobra rears here, blazing with heat!

< 820h/820H 389p/389P 165v/166V > < > Ok. An elemental flame cobra says 'I have 236 (236) hits, and 150 (150) movement points.'


< 710h/673H 389p/389P 166v/166V > < > Ok. An elemental winged serpent flies up.

< 710h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 710h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 709h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 709h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 709h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 709h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 709h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 708h/673H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D *A air elemental is here, roaming his native plane.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) A powerful djinni noble flies here, and moves to attack when he sees you. *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D A air elemental is here, roaming his native plane. A air elemental is here, roaming his native plane. *A air elemental is here, roaming his native plane.

< 708h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 708h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 707h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 707h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 707h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 706h/673H 389p/389P 166v/166V > < > Try flapping your arms! (Couldn't hurt)

< 705h/673H 389p/389P 166v/166V > < > Nobody here are loyal subjects of yours!

< 705h/673H 389p/389P 166v/166V > < > Try flapping your arms! (Couldn't hurt)

< 705h/673H 389p/389P 166v/166V > < > You start chanting...

< 704h/673H 389p/389P 166v/166V > < > Casting: Levitate *

< 704h/673H 389p/389P 166v/166V > < > You complete your spell... You float up in the air!

< 704h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 704h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 703h/673H 389p/389P 165v/166V > < > Ok. An elemental winged serpent says 'I have 340 (340) hits, and 150 (150) movement points.'

< 703h/673H 389p/389P 165v/166V > < > Edge of a Sphere of Fire Exits: -N -E -S -W -U -D


You complete your spell... An elemental rock python floats up in the air!

< 688h/673H 389p/389P 166v/166V > < > You sit down and relax.

< 688h/673H 389p/389P 166v/166V > < > You have memorized the following spells:

[RETURN for more, q to quit]< 688h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D

< 688h/673H 389p/389P 166v/166V > < > Ok. An elemental rock python floats up.

< 688h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 688h/673H 389p/389P 166v/166V > < >

< 688h/673H 389p/389P 166v/166V > < > You are already standing.

< 688h/673H 389p/389P 166v/166V > < > Saving...

< 688h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 688h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 688h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 687h/673H 389p/389P 165v/166V > < > Ok. An elemental rock python says 'I have 713 (713) hits, and 142 (142) movement points.'


< 676h/673H 389p/389P 166v/166V > < > Edge of a Sphere of Fire Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 676h/673H 389p/389P 166v/166V > < > Ok. An elemental green anaconda says 'I have 660 (660) hits, and 160 (160) movement points.'

< 676h/673H 389p/389P 166v/166V > < > Ok. An elemental green anaconda floats up.

< 676h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 676h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 676h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 676h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 676h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 676h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D An elemental green anaconda slithers like a current, ready to strike!

< 676h/673H 389p/389P 165v/166V > < > Ok. An elemental green anaconda says 'I have 660 (660) hits, and 160 (160) movement points.'

< 676h/673H 389p/389P 165v/166V > < > Edge of a Sphere of Fire Exits: -N -E -S -W -U -D An elemental green anaconda floats in from above.

< 676h/673H 389p/389P 164v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you.

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D A djinn flies here, held aloft by invisible winds.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D *A air elemental is here, roaming his native plane.

< 676h/673H 389p/389P 166v/166V > < > Ok. An elemental green anaconda floats up.


< 674h/673H 389p/389P 166v/166V > < > Ok. An elemental winged serpent flies up.

< 674h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 674h/673H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D *A air elemental is here, roaming his native plane.

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. A djinn flies here, held aloft by invisible winds.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) A winter wolf is here, roaming the plane of air looking for a meal. *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. *A air elemental is here, roaming his native plane.

< 674h/673H 389p/389P 166v/166V > < > Edge of a Sphere of Fire Exits: -N -E -S -W -U -D

< 674h/673H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D *A air elemental is here, roaming his native plane.

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. A djinn flies here, held aloft by invisible winds.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) A winter wolf is here, roaming the plane of air looking for a meal. *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. *A air elemental is here, roaming his native plane.

< 674h/673H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D *A air elemental is here, roaming his native plane.

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. A djinn flies here, held aloft by invisible winds.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) A winter wolf is here, roaming the plane of air looking for a meal. *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. *A air elemental is here, roaming his native plane.

< 674h/673H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D *A air elemental is here, roaming his native plane.

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. A djinn flies here, held aloft by invisible winds.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) A winter wolf is here, roaming the plane of air looking for a meal. *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. *A air elemental is here, roaming his native plane.

< 674h/673H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D *A air elemental is here, roaming his native plane.

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. A djinn flies here, held aloft by invisible winds.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) A winter wolf is here, roaming the plane of air looking for a meal. *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. *A air elemental is here, roaming his native plane.

< 674h/673H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D *A air elemental is here, roaming his native plane.

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. A djinn flies here, held aloft by invisible winds.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) A winter wolf is here, roaming the plane of air looking for a meal. *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. *A air elemental is here, roaming his native plane.

< 674h/673H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Air Exits: -N -E -S -W -U -D

You scan east... The Elemental Plane of Air Exits: -N -E -S -W -U -D *A air elemental is here, roaming his native plane.

You scan south... The Elemental Plane of Air Exits: -N -E -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. A djinn flies here, held aloft by invisible winds.

You scan west... The Elemental Plane of Air Exits: -N -E -S -W -U -D A violent maelstrom swirls here, drawing in the unwary. (magic) A winter wolf is here, roaming the plane of air looking for a meal. *A floating vortex monster is here, guarding something.

You scan up... The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

You scan down... The Elemental Plane of Air Exits: -N -E -S -W -U -D A powerful djinni noble flies here, and moves to attack when he sees you. *A air elemental is here, roaming his native plane.

< 674h/673H 389p/389P 166v/166V > < > The Elemental Plane of Air Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 674h/673H 389p/389P 165v/166V > < > Ok. An elemental winged serpent says 'I have 374 (374) hits, and 142 (142) movement points.'

< 674h/673H 389p/389P 165v/166V > < > Edge of a Sphere of Fire Exits: -N -E -S -W -U -D An elemental winged serpent flies in from above.

***** water plane w/wb * air embodiyment < 674h/818H 389p/389P 166v/166V > < > Ssossassas has some small wounds and bruises. (Medium) he is consumed with elemental air! he has little gills in his neck!

The water makes your air enhanced body shudder and dissipate slightly. The burning feeling in your lungs intensifies.


< > The Elemental Plane of Water Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 673h/673H 389p/389P 166v/166V > < > You sigh loudly.

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > The winged serpent is ten feet long, with iridescent metallic blue scales covering its thin body. Its thin leathery wings are colored a deep purple, and flap faster than the eye can see, allowing the snake to hover like a huge cerulean hummingbird. The fluttering wings create a static charge that can be felt if one stands close enough to the airborne ophidian. The winged serpent is impossibly fast, zooming about and appearing in each spot as if by teleportation. An elemental winged serpent is a medium-sized level 33 Air Elemental. It is in excellent condition.

< 673h/673H 389p/389P 166v/166V > < > Ok. An elemental winged serpent hops around on one foot.

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > The Elemental Plane of Water Exits: -N -E -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 673h/673H 389p/389P 166v/166V > < > Shevarash GCC: 'Comparing people disliking Dartan's trades to whether I support character building.'

< 673h/673H 389p/389P 166v/166V > < > You fall down laughing.

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > An elemental winged serpent is in an excellent condition. (Medium)

< 673h/673H 389p/389P 166v/166V > < > Ok. An elemental winged serpent says 'I have 357 (357) hits, and 172 (172) movement points.'

< 673h/673H 389p/389P 166v/166V > < > You give an elemental winged serpent a deep, long sigh.

< 673h/673H 389p/389P 166v/166V > < > Ok. An elemental winged serpent has just given you its consent.

< 673h/673H 389p/389P 166v/166V > < > An elemental winged serpent is already a member of another group!

< 673h/673H 389p/389P 166v/166V > < > You start chanting...

< 673h/673H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 673h/673H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 673h/673H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an elemental winged serpent's magic. and you have some success!

< 673h/673H 389p/389P 166v/166V > < > Your blood freezes as you hear the rattling death cry of an elemental winged serpent. With a gentle swooshing sound, the air elemental simply disappears. An elemental winged serpent stops following you. air winged serpent elemental has quit the game, consent lost.

< 673h/673H 389p/389P 166v/166V > < > You start chanting...

< 673h/673H 389p/389P 166v/166V > < > Casting: Conjure Elemental ***

< 673h/673H 389p/389P 166v/166V > < > Casting: Conjure Elemental **

< 673h/673H 389p/389P 166v/166V > < > Casting: Conjure Elemental ****

< 673h/673H 389p/389P 166v/166V > < > Casting: Conjure Elemental ***

< 673h/673H 389p/389P 166v/166V > < > Casting: Conjure Elemental **

< 673h/673H 389p/389P 166v/166V > < > Casting: Conjure Elemental *

< 673h/673H 389p/389P 166v/166V > < > You complete your spell... An elemental flame cobra arrives in a burst of fire. An elemental flame cobra sulkily says 'Your wish is my command, master!' An elemental flame cobra starts following you.

< 673h/673H 389p/389P 166v/166V > < > Ok. An elemental flame cobra has just given you its consent.

< 673h/673H 389p/389P 166v/166V > < > An elemental flame cobra is now a member of Pet-0-Death.

< 673h/673H 389p/389P 166v/166V > < > Ok. An elemental flame cobra says 'I have 322 (322) hits, and 161 (161) movement points.'

< 673h/673H 389p/389P 166v/166V > < > An elemental flame cobra is already a member of another group!

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > Sexar GCC: 'I have not found Dartan's trading requests to be excessive, but maybe he just has a soft spot for me'

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > You start chanting...

< 673h/673H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 673h/673H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 673h/673H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 673h/673H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an elemental flame cobra's magic. and you have some success!

< 673h/673H 389p/389P 166v/166V > < > You sit down and relax.

< 673h/673H 389p/389P 166v/166V >

You have finished memorizing Dispel Magic.

< 673h/673H 389p/389P 166v/166V > < > A selkie swims in from the south.

< 673h/673H 389p/389P 166v/166V > < >

< 673h/673H 389p/389P 166v/166V > < > < 673h/673H 389p/389P 166v/166V > < > You are already standing.

< 673h/673H 389p/389P 166v/166V > < > Saving...

< 673h/673H 389p/389P 166v/166V > < > Your blood freezes as you hear the rattling death cry of an elemental flame cobra. With a loud puffing sound, the fire elemental dissipates into smoke.. An elemental flame cobra stops following you. fire elemental flame cobra has quit the game, consent lost.

< 673h/673H 389p/389P 166v/166V > < >

< 673h/673H 389p/389P 166v/166V >

< 673h/673H 389p/389P 166v/166V >

< 673h/673H 389p/389P 166v/166V > < > Autosaving...

< 673h/673H 389p/389P 166v/166V > < > An elemental rock python is in an excellent condition. (Medium) it's encased in a shimmering globe!

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > You start chanting...

< 673h/673H 389p/389P 166v/166V > < > Casting: Levitate *

< 673h/673H 389p/389P 166v/166V > < > You complete your spell... An elemental rock python floats up in the air!

< 673h/673H 389p/389P 166v/166V > < > You sit down and relax.

[RETURN for more, q to quit]< 673h/673H 389p/389P 166v/166V > < > Ok.

< 673h/673H 389p/389P 166v/166V > < > definitely need nerfing, hrm, unless you could make exp tokens act as mobs on trophy...'

< 673h/673H 389p/389P 166v/166V > order rock u < > Ok.

< 673h/673H 389p/389P 166v/166V > < > You have finished memorizing Levitate. Your studies are complete. The Elemental Plane of Water Exits: -N -E -S -W -U -D An elemental rock python lies coiled here, ready to strike.

< 673h/673H 389p/389P 166v/166V > < > You are already standing.

*****Mephits dont see invis

You complete your spell... An elemental flame cobra starts to move with uncanny speed!

You vanish. An elemental flame cobra licks you. An elemental rock python licks you. An elemental winged serpent licks you. An elemental green anaconda licks you.

The Apprentices' Hallway Exits: -N -E -S -W An elemental flame cobra blazes in from the south.

< 932h/932H 389p/389P 218v/219V > < > You scan north... The Apprentices' Hallway Exits: -N -E# -S -W#

You scan east... The Apprentices' Hallway Exits: -S# -W An apprentice wanders about on some private errand.

You scan south... The Stairwell Down to the First Floor Exits: -N -D An earth mephit hovers about lazily here.

You scan west... The Apprentices' Hallway Exits: -E -S# -W

< 932h/932H 389p/389P 218v/219V > < > The Stairwell Down to the First Floor Exits: -N -D An earth mephit hovers about lazily here. An elemental flame cobra blazes in from the north.

< 932h/932H 389p/389P 218v/219V > < > Ok. An earth mephit flies north. An elemental flame cobra blazes north.

< 932h/932H 389p/389P 218v/219V > < > The Apprentices' Hallway Exits: -N -E -S -W An elemental flame cobra rears here, blazing with heat! An earth mephit hovers about lazily here.

< 932h/932H 389p/389P 218v/219V > < > You start chanting...

< 932h/932H 389p/389P 219v/219V > < > Casting: Detect Invisibility **

< 932h/932H 389p/389P 219v/219V > < > Casting: Detect Invisibility *

< 932h/932H 389p/389P 219v/219V > < > You complete your spell...

< 932h/932H 389p/389P 219v/219V > < > You sit down and relax.

< 932h/932H 389p/389P 219v/219V > < > You have memorized the following spells: (10th circle) 2 - Elemental Ward 2 - Lava Burst ( 9th circle) 4 - Earthblood 1 - Elemental Earth Embodiment ( 8th circle) 2 - Power Word Blind 1 - Elemental Air Embodiment 2 - Whirlwind ( 7th circle) 1 - Dimension Door 3 - Ice Tongue 1 - Elemental Water Embodiment 1 - Haste ( 6th circle) 4 - Stoneskin 3 - Feeblemind ( 5th circle) 2 - Coldshield 2 - Teleport 3 - Conjure Elemental 1 - Infravision ( 4th circle) 4 - Sleep 4 - Ray of Enfeeblement 1 - Levitate ( 3rd circle) 6 - Dispel Magic You continue your study.

[RETURN for more, q to quit]< 932h/932H 389p/389P 219v/219V > < > You have finished memorizing Detect Invisibility. Your studies are complete.

< 932h/932H 389p/389P 219v/219V > < > You are already standing.

< 932h/932H 389p/389P 219v/219V > < > Saving...

< 932h/932H 389p/389P 219v/219V > < > The Stairwell Down to the First Floor Exits: -N -D An earth mephit flies in from the north. An elemental flame cobra blazes in from the north.

< 932h/932H 389p/389P 218v/219V > < > The Apprentices' Hallway Exits: -N -E -S -W An earth mephit flies in from the south. An elemental flame cobra blazes in from the south.

< 932h/932H 389p/389P 217v/219V > < > Your elemental embodiment enchantment fades, and you feel able to focus again. Your body shimmers and sheds its elemental form, returning to normal.

***** mephit not dispeling/leaving < 627h/627H 389p/389P 166v/166V > < > You snap into visibility.

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > Ok. An earth mephit has just given you its consent.

< 627h/627H 389p/389P 166v/166V > < > An earth mephit is already a member of another group!

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You sit down and relax.

< 627h/627H 389p/389P 166v/166V > < > You have memorized the following spells: (10th circle) 2 - Elemental Ward 2 - Lava Burst ( 9th circle) 4 - Earthblood 1 - Elemental Earth Embodiment ( 8th circle) 1 - Elemental Air Embodiment 2 - Power Word Blind 2 - Whirlwind ( 7th circle) 1 - Dimension Door 1 - Elemental Water Embodiment 1 - Haste 3 - Ice Tongue ( 6th circle) 4 - Stoneskin 3 - Feeblemind ( 5th circle) 2 - Coldshield 2 - Teleport 3 - Conjure Elemental 1 - Infravision ( 4th circle) 4 - Sleep 4 - Ray of Enfeeblement 1 - Levitate ( 3rd circle) 4 - Dispel Magic You continue your study.

[RETURN for more, q to quit]< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Summon Elemental Kin.

< 627h/627H 389p/389P 166v/166V > < > You clamber to your feet. You abandon your studies.

< 627h/627H 389p/389P 166v/166V > < > Pardon?

< 627h/627H 389p/389P 166v/166V > < > Saving...

< 627h/627H 389p/389P 166v/166V > < > Ok.

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You sit down and relax.

< 627h/627H 389p/389P 166v/166V > < > You have memorized the following spells: (10th circle) 2 - Elemental Ward 2 - Lava Burst ( 9th circle) 4 - Earthblood 1 - Elemental Earth Embodiment ( 8th circle) 1 - Elemental Air Embodiment 2 - Power Word Blind 2 - Whirlwind ( 7th circle) 1 - Dimension Door 1 - Elemental Water Embodiment 1 - Haste 3 - Ice Tongue ( 6th circle) 4 - Stoneskin 3 - Feeblemind ( 5th circle) 2 - Coldshield 2 - Teleport 3 - Conjure Elemental 1 - Infravision ( 4th circle) 4 - Sleep 4 - Ray of Enfeeblement 1 - Levitate ( 3rd circle) 3 - Dispel Magic You continue your study.

[RETURN for more, q to quit]< 627h/627H 389p/389P 166v/166V > < > An earth mephit is in an excellent condition. (Medium)

< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Dispel Magic.

< 627h/627H 389p/389P 166v/166V > < > The area darkens and the air shimmers slightly as a wormhole opens before Ynndchiarhlizz.

< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Dispel Magic.

< 627h/627H 389p/389P 166v/166V > < > A wormhole suddenly pulses rhythmically! Azora enters a wormhole and disappears among the darkness.

< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Dispel Magic. Your studies are complete.

< 627h/627H 389p/389P 166v/166V > < > You are already standing.

< 627h/627H 389p/389P 166v/166V > < > Saving...

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Conjure Elemental ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Conjure Elemental **

< 627h/627H 389p/389P 166v/166V > < > Casting: Conjure Elemental *****

< 627h/627H 389p/389P 166v/166V > < > Casting: Conjure Elemental ****

< 627h/627H 389p/389P 166v/166V > < > Casting: Conjure Elemental ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Conjure Elemental **

< 627h/627H 389p/389P 166v/166V > < > Casting: Conjure Elemental *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... An elemental flame cobra arrives in a burst of fire. An elemental flame cobra sulkily says 'Your wish is my command, master!' An elemental flame cobra starts following you.

< 627h/627H 389p/389P 166v/166V > < > Ok. An elemental flame cobra has just given you its consent.

< 627h/627H 389p/389P 166v/166V > < > An elemental flame cobra is now a member of Pet-0-Death.

< 627h/627H 389p/389P 166v/166V > < > Ok.

< 627h/627H 389p/389P 166v/166V > < > An elemental flame cobra is already a member of another group!

< 627h/627H 389p/389P 166v/166V > < > Wayward House Inn (Shadowed) Exits: -N -U A gaping hole in the ground leads into darkness. (magic) The key to the Guard's Walk doors lies here. [7] A small, sharpened stick lies on the ground. Corpse of Something is lying here. (magic) An elemental flame cobra rears here, blazing with heat! An earth mephit hovers about lazily here. Olanis (Moon Elf) stands here. Totin (Half-Orc) stands here. Nigomas (Moon Elf) stands here. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A dapper noble is here socializing. A dapper noble is here socializing. A dapper noble is here socializing. Tebyhaj (Drow Elf) stands in mid-air here. Ynndchiarhlizz (Illithid) sits here. Havorr Merendil stands behind the counter ready to serve.

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 627(627) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 20428 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 17 hours / 50 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental flame cobra an earth mephit Status: Standing. Detecting: Invisible Magic Heat Protected from: Evil Good Fire Cold Acid Enchantments: Waterbreath

< 627h/627H 389p/389P 166v/166V > < > Ghostwalk Exits: -N -E -S -W A soft leather bag has been dropped here. A lanky commoner dawdles here. An elemental flame cobra blazes in from the south. An earth mephit flies in from the south.

< 627h/627H 389p/389P 165v/166V > < > Wayward House Inn (Shadowed) Exits: -N -U A gaping hole in the ground leads into darkness. (magic) The key to the Guard's Walk doors lies here. [7] A small, sharpened stick lies on the ground. Corpse of Something is lying here. (magic) Olanis (Moon Elf) stands here. Totin (Half-Orc) stands here. Nigomas (Moon Elf) stands here. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A dapper noble is here socializing. A dapper noble is here socializing. A dapper noble is here socializing. Tebyhaj (Drow Elf) stands in mid-air here. Ynndchiarhlizz (Illithid) sits here. Havorr Merendil stands behind the counter ready to serve. An elemental flame cobra blazes in from the north. An earth mephit flies in from the north.

< 627h/627H 389p/389P 165v/166V > < > Ok.

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *****

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ****

< 627h/627H 389p/389P 166v/166V > < > Havorr polishes the bar while waiting for the next order.

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > A wormhole crumbles to dust and blows away. The sky's light begins shining in from above, dissipating the dark shadow above!

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > Ok. An elemental flame cobra has revoked its consent. An earth mephit has revoked its consent.

< 627h/627H 389p/389P 166v/166V > < > Ok. An elemental flame cobra hops around on one foot. An earth mephit hops around on one foot.

< 627h/627H 389p/389P 166v/166V > < > Pardon?

< 627h/627H 389p/389P 166v/166V > < > Ok. An elemental flame cobra has just given you its consent. An earth mephit has just given you its consent.

< 627h/627H 389p/389P 166v/166V > < > An elemental flame cobra is already a member of another group!

< 627h/627H 389p/389P 166v/166V > < > An earth mephit is already a member of another group!

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You sit down and relax.

< 627h/627H 389p/389P 166v/166V > < > You have memorized the following spells: (10th circle) 2 - Elemental Ward 2 - Lava Burst ( 9th circle) 4 - Earthblood 1 - Elemental Earth Embodiment ( 8th circle) 1 - Elemental Air Embodiment 2 - Power Word Blind 2 - Whirlwind ( 7th circle) 1 - Dimension Door 1 - Elemental Water Embodiment 1 - Haste 3 - Ice Tongue ( 6th circle) 4 - Stoneskin 3 - Feeblemind ( 5th circle) 2 - Coldshield 2 - Teleport 2 - Conjure Elemental 1 - Infravision ( 4th circle) 4 - Sleep 4 - Ray of Enfeeblement 1 - Levitate ( 3rd circle) 2 - Dispel Magic You continue your study.

[RETURN for more, q to quit]< 627h/627H 389p/389P 166v/166V > < > You grumble incoherently.

< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Conjure Elemental.

< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Dispel Magic.

< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Dispel Magic.

< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Dispel Magic.

< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Dispel Magic. Your studies are complete.

< 627h/627H 389p/389P 166v/166V > < > You are already standing.

< 627h/627H 389p/389P 166v/166V > < > Saving...

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You say 'FUCKING DISPEL'

< 627h/627H 389p/389P 166v/166V > < > Wayward House Inn Exits: -N -U The key to the Guard's Walk doors lies here. [7] A small, sharpened stick lies on the ground. Corpse of Something is lying here. (magic) An earth mephit hovers about lazily here. An elemental flame cobra rears here, blazing with heat! Olanis (Moon Elf) stands here. Totin (Half-Orc) stands here. Nigomas (Moon Elf) stands here. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A dapper noble is here socializing. A dapper noble is here socializing. A dapper noble is here socializing. Tebyhaj (Drow Elf) stands in mid-air here. Ynndchiarhlizz (Illithid) sits here. Havorr Merendil stands behind the counter ready to serve.

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > A noble looks about the room. A merchant taps his foot impatiently.

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Nigomas says 'ahaha sup?'

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > You're busy spellcasting!

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You sit down and relax.

< 627h/627H 389p/389P 166v/166V > < > You have memorized the following spells: (10th circle) 2 - Elemental Ward 2 - Lava Burst ( 9th circle) 4 - Earthblood 1 - Elemental Earth Embodiment ( 8th circle) 1 - Elemental Air Embodiment 2 - Power Word Blind 2 - Whirlwind ( 7th circle) 1 - Dimension Door 1 - Elemental Water Embodiment 1 - Haste 3 - Ice Tongue ( 6th circle) 4 - Stoneskin 3 - Feeblemind ( 5th circle) 2 - Coldshield 2 - Teleport 3 - Conjure Elemental 1 - Infravision ( 4th circle) 4 - Sleep 4 - Ray of Enfeeblement 1 - Levitate ( 3rd circle) 1 - Dispel Magic You continue your study.

[RETURN for more, q to quit]< 627h/627H 389p/389P 166v/166V > < > You have finished memorizing Dispel Magic.

< 627h/627H 389p/389P 166v/166V >

< 627h/627H 389p/389P 166v/166V > < > You are already standing.

< 627h/627H 389p/389P 166v/166V > < > Saving...

< 627h/627H 389p/389P 166v/166V > < > You say 'have consent, revoked consent got consent again'

< 627h/627H 389p/389P 166v/166V > < > Ok.

< 627h/627H 389p/389P 166v/166V > < > Ok.

< 627h/627H 389p/389P 166v/166V > < > Wayward House Inn Exits: -N -U The key to the Guard's Walk doors lies here. [7] A small, sharpened stick lies on the ground. Corpse of Something is lying here. (magic) An earth mephit hovers about lazily here. An elemental flame cobra rears here, blazing with heat! Olanis (Moon Elf) stands here. Totin (Half-Orc) stands here. Nigomas (Moon Elf) stands here. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A dapper noble is here socializing. A dapper noble is here socializing. A dapper noble is here socializing. Tebyhaj (Drow Elf) stands in mid-air here. Ynndchiarhlizz (Illithid) sits here. Havorr Merendil stands behind the counter ready to serve.

< 627h/627H 389p/389P 166v/166V > < > Ok.

< 627h/627H 389p/389P 166v/166V > < > Pardon?

< 627h/627H 389p/389P 166v/166V > < > A merchant taps his foot impatiently.

< 627h/627H 389p/389P 166v/166V > < > Ok.

< 627h/627H 389p/389P 166v/166V > < > A noble looks about the room.

< 627h/627H 389p/389P 166v/166V > < > Ok.

< 627h/627H 389p/389P 166v/166V > < > Wayward House Inn Exits: -N -U The key to the Guard's Walk doors lies here. [7] A small, sharpened stick lies on the ground. Corpse of Something is lying here. (magic) An earth mephit hovers about lazily here. An elemental flame cobra rears here, blazing with heat! Olanis (Moon Elf) stands here. Totin (Half-Orc) stands here. Nigomas (Moon Elf) stands here. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A dapper noble is here socializing. A dapper noble is here socializing. A dapper noble is here socializing. Tebyhaj (Drow Elf) stands in mid-air here. Ynndchiarhlizz (Illithid) sits here. Havorr Merendil stands behind the counter ready to serve.

< 627h/627H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 627(627) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 20428 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 17 hours / 52 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental flame cobra an earth mephit Status: Standing. Detecting: Invisible Magic Heat Protected from: Evil Good Fire Cold Acid Enchantments: Waterbreath

< 627h/627H 389p/389P 166v/166V > < > You haven't consented to anyone.

Ssossassas is consenting you.

< 627h/627H 389p/389P 166v/166V > < > Autosaving...

< 627h/627H 389p/389P 166v/166V > < > Pardon?

< 627h/627H 389p/389P 166v/166V > < > Wayward House Inn Exits: -N -U The key to the Guard's Walk doors lies here. [7] A small, sharpened stick lies on the ground. Corpse of Something is lying here. (magic) An earth mephit hovers about lazily here. An elemental flame cobra rears here, blazing with heat! Olanis (Moon Elf) stands here. Totin (Half-Orc) stands here. Nigomas (Moon Elf) stands here. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A showy merchant sits here looking smug. A dapper noble is here socializing. A dapper noble is here socializing. A dapper noble is here socializing. Tebyhaj (Drow Elf) stands in mid-air here. Ynndchiarhlizz (Illithid) sits here. Havorr Merendil stands behind the counter ready to serve.

< 627h/627H 389p/389P 166v/166V > < > Ok. An elemental flame cobra has just given you its consent. An earth mephit has just given you its consent.

< 627h/627H 389p/389P 166v/166V > < > An elemental flame cobra is already a member of another group!

< 627h/627H 389p/389P 166v/166V > < > An earth mephit is already a member of another group!

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *****

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ****

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an elemental flame cobra's magic. and you have some success!

< 627h/627H 389p/389P 166v/166V > < > Your blood freezes as you hear the rattling death cry of an elemental flame cobra. With a loud puffing sound, the fire elemental dissipates into smoke.. An elemental flame cobra stops following you. fire elemental flame cobra has quit the game, consent lost.

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably... Uggrax staggers in from above.

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > You start chanting...

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 627h/627H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 627h/627H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an earth mephit's magic. and you fail miserably...

< 627h/627H 389p/389P 166v/166V > < > The area darkens and the air shimmers slightly as a wormhole opens before Ynndchiarhlizz. The area darkens and the air shimmers slightly as a wormhole opens here.

< 627h/627H 389p/389P 166v/166V > < > You don't have that spell memorized.

***** Elemental not dispeling/leaving < 681h/818H 389p/389P 166v/166V > < > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D A planar rift pulsates with violent energy here. (magic) There is a portal here shimmering in a rainbow array of colors. (magic) (illuminating) *An elemental winged serpent hovers here ready to strike.

< 682h/818H 389p/389P 166v/166V >order followers consent Ssossassas < > Ok. (already had consent)

< 685h/818H 389p/389P 166v/166V > < > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D A planar rift pulsates with violent energy here. (magic) There is a portal here shimmering in a rainbow array of colors. (magic) (illuminating) *An elemental winged serpent hovers here ready to strike.

< 686h/818H 389p/389P 166v/166V > < > You start chanting...

< 688h/818H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 689h/818H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 690h/818H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 690h/818H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an elemental winged serpent's magic. and you have some success!

< 691h/818H 389p/389P 166v/166V > < > You enter something and reappear elsewhere... The Elemental Plane of Water Exits: -N -E -S -W -U -D [2] There is a portal here shimmering in a rainbow array of colors. (magic) (illuminating) Lilabipple (Gnome) stands in mid-air here.

< 692h/818H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Water Exits: -N -E -S -W -U -D A gigantic water elemental enjoys his native element in peace here.

You scan east... The Elemental Plane of Water Exits: -N -E -S -W -U -D

You scan south... The Elemental Plane of Water Exits: -N -E -S -W -U -D

You scan west... The Elemental Plane of Water Exits: -N -E -S -W -U -D

You scan up... The Elemental Plane of Water Exits: -N -E -S -W -U -D A small frog-man is here.

You scan down... The Elemental Plane of Water Exits: -N -E -S -W -U -D

< 693h/818H 389p/389P 166v/166V > < > Esdraelon swims in from the east. You tip your hat at no one in particular.

< 693h/818H 389p/389P 166v/166V > < > The water makes your air enhanced body shudder and dissipate slightly. The burning feeling in your lungs intensifies.

< 673h/818H 389p/389P 166v/166V > < > You sit down and relax.

< 673h/818H 389p/389P 166v/166V > < > You have memorized the following spells: (10th circle) 2 - Elemental Ward 2 - Lava Burst ( 9th circle) 3 - Earthblood 1 - Elemental Earth Embodiment ( 8th circle) 4 - Power Word Blind ( 7th circle) 1 - Elemental Water Embodiment 1 - Dimension Door 3 - Ice Tongue 1 - Haste ( 6th circle) 4 - Stoneskin 2 - Feeblemind 1 - Clairvoyance ( 5th circle) 2 - Coldshield 2 - Teleport 3 - Conjure Elemental 1 - Infravision ( 4th circle) 4 - Sleep 4 - Ray of Enfeeblement 1 - Levitate ( 3rd circle) 1 - Summon Elemental Kin 5 - Dispel Magic You continue your study.

[RETURN for more, q to quit]< 673h/818H 389p/389P 166v/166V > < > The Elemental Plane of Water Exits: -N -E -S -W -U -D [2] There is a portal here shimmering in a rainbow array of colors. (magic) (illuminating) Esdraelon (Moon Elf) stands here. Lilabipple (Gnome) stands in mid-air here.

< 674h/818H 389p/389P 166v/166V > < > Ssossassas has some small wounds and bruises. (Medium) he is consumed with elemental air! he has little gills in his neck!

< 675h/818H 389p/389P 166v/166V > < > A rainbow colored portal dissolves in a swirl of colors and is gone.

< 678h/818H 389p/389P 166v/166V > < > Lilabipple gently massages your shoulders - Ahhhhhhhhhh...

< 678h/818H 389p/389P 166v/166V > < > Esdraelon smiles happily.

< 678h/818H 389p/389P 166v/166V > < > You have finished memorizing Gate. Esdraelon swims north.

< 680h/818H 389p/389P 166v/166V > < > Ssossassas has some small wounds and bruises. (Medium) he is consumed with elemental air! he has little gills in his neck!

< 681h/818H 389p/389P 166v/166V > < > You have finished memorizing Elemental Air Embodiment.

< 683h/818H 389p/389P 166v/166V > < > You have finished memorizing Dispel Magic. Your studies are complete.

< 685h/818H 389p/389P 166v/166V > < > You are already standing.

< 685h/818H 389p/389P 166v/166V > < > Saving...

< 685h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 687(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 19 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 687h/818H 389p/389P 166v/166V > < > A grippli swims in from above.

< 693h/818H 389p/389P 166v/166V > < > A rainbow colored portal dissolves in a swirl of colors and is gone.

< 694h/818H 389p/389P 166v/166V > < > Lilabipple waves happily.

< 699h/818H 389p/389P 166v/166V > < > Lilabipple swims up.

< 699h/818H 389p/389P 166v/166V > < > The Elemental Plane of Water Exits: -N -E -S -W -U -D A small frog-man is here.

< 704h/818H 389p/389P 166v/166V > < > You scan north... The Elemental Plane of Water Exits: -N -E -S -W -U -D A gigantic water elemental enjoys his native element in peace here.

You scan east... The Elemental Plane of Water Exits: -N -E -S -W -U -D

You scan south... The Elemental Plane of Water Exits: -N -E -S -W -U -D A water mephit swims about lazily here.

You scan west... The Elemental Plane of Water Exits: -N -E -S -W -U -D

You scan up... The Elemental Plane of Water Exits: -N -E -S -W -U -D A small frog-man is here.

You scan down... The Elemental Plane of Water Exits: -N -E -S -W -U -D

< 705h/818H 389p/389P 166v/166V > < > Pardon?

< 707h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 707(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 19 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 707h/818H 389p/389P 166v/166V > < > The Elemental Plane of Water Exits: -N -E -S -W -U -D A small frog-man is here.

< 709h/818H 389p/389P 166v/166V > < > There are no pets following you.

< 712h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 714(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 20 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 714h/818H 389p/389P 166v/166V > < > There are no pets following you.

< 716h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 717(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 20 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 717h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 723(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 20 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 723h/818H 389p/389P 166v/166V > < > A grippli swims south.

< 725h/818H 389p/389P 166v/166V > < > You start chanting...

< 730h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental ***

< 730h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental **

< 731h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental *****

< 731h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental ****

< 732h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental ***

< 733h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental **

< 733h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental *

< 734h/818H 389p/389P 166v/166V > < > You complete your spell... You cannot control any more elementals!

< 734h/818H 389p/389P 166v/166V > < > Grrrrrrrrrr...

< 736h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 736(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 20 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 736h/818H 389p/389P 166v/166V > < > You sit down and relax.

< 736h/818H 389p/389P 166v/166V > < > You have memorized the following spells: (10th circle) 2 - Elemental Ward 2 - Lava Burst ( 9th circle) 3 - Earthblood 1 - Elemental Earth Embodiment 1 - Gate ( 8th circle) 4 - Power Word Blind 1 - Elemental Air Embodiment ( 7th circle) 1 - Elemental Water Embodiment 1 - Dimension Door 3 - Ice Tongue 1 - Haste ( 6th circle) 4 - Stoneskin 2 - Feeblemind 1 - Clairvoyance ( 5th circle) 2 - Coldshield 2 - Teleport 2 - Conjure Elemental 1 - Infravision ( 4th circle) 4 - Sleep 4 - Ray of Enfeeblement 1 - Levitate You continue your study.

[RETURN for more, q to quit]< 737h/818H 389p/389P 166v/166V > < > There are no pets following you.

< 737h/818H 389p/389P 166v/166V > < > You have finished memorizing Conjure Elemental. Your studies are complete.

< 740h/818H 389p/389P 166v/166V > < > You are already standing.

< 741h/818H 389p/389P 166v/166V > < > Saving...

< 741h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 751(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 21 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 751h/818H 389p/389P 166v/166V > < > < 754h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 755(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 21 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 755h/818H 389p/389P 166v/166V > < > There are no pets following you.

< 756h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 758(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 21 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 758h/818H 389p/389P 166v/166V > < > Grrrrrrrrrr...

< 759h/818H 389p/389P 166v/166V > < > Grrrrrrrrrr...

< 759h/818H 389p/389P 166v/166V > < > Grrrrrrrrrr...

< 759h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 760(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 21 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 760h/818H 389p/389P 166v/166V > < > You start chanting...

< 762h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental ***

< 763h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental **

< 764h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental *****

< 764h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental ****

< 765h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental ***

< 766h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental **

< 766h/818H 389p/389P 166v/166V > < > A rollicking wave rolls through the area.

< 766h/818H 389p/389P 166v/166V > < > Casting: Conjure Elemental *

< 767h/818H 389p/389P 166v/166V > < > You complete your spell... You cannot control any more elementals!

< 767h/818H 389p/389P 166v/166V > < > A grippli swims in from the east.

< 768h/818H 389p/389P 166v/166V > < > Grrrrrrrrrr...

< 768h/818H 389p/389P 166v/166V > < > You sit down and relax.

< 769h/818H 389p/389P 166v/166V > < > You have memorized the following spells: (10th circle) 2 - Elemental Ward 2 - Lava Burst ( 9th circle) 3 - Earthblood 1 - Elemental Earth Embodiment 1 - Gate ( 8th circle) 4 - Power Word Blind 1 - Elemental Air Embodiment ( 7th circle) 1 - Elemental Water Embodiment 1 - Dimension Door 3 - Ice Tongue 1 - Haste ( 6th circle) 4 - Stoneskin 2 - Feeblemind 1 - Clairvoyance ( 5th circle) 2 - Coldshield 2 - Teleport 2 - Conjure Elemental 1 - Infravision ( 4th circle) 4 - Sleep 4 - Ray of Enfeeblement 1 - Levitate You continue your study.

[RETURN for more, q to quit]< 769h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 769(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 21 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Sitting around, resting. Memorizing Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 769h/818H 389p/389P 166v/166V > < > Saving...

< 770h/818H 389p/389P 166v/166V > < > You have finished memorizing Conjure Elemental. Your studies are complete.

< 771h/818H 389p/389P 166v/166V > < > You are already standing.

< 771h/818H 389p/389P 166v/166V > < > Saving...

< 771h/818H 389p/389P 166v/166V > < > A sahuagin youth swims in from the east.

< 783h/818H 389p/389P 166v/166V > < > A grippli swims in from the south.

< 786h/818H 389p/389P 166v/166V > < > A grippli flaps his webbed feet absently.

< 796h/818H 389p/389P 166v/166V > < > Score information for Ssossassas

Level: 50 Race: Yuan-Ti Class: Elementalist Hit points: 799(818) PSP's: 389(389) Moves: 166(166) Experience Progress: 19 % Coins carried: 0 platinum 0 gold 0 silver 0 copper Coins in bank: 4814 platinum 6193 gold 22676 silver 7 copper Prestige: 5435 Acheron Kill Count: -4 Name status: Approved Citizen of: Hyssk Outcast from: Griffon's Nest Playing time: 22 days / 14 hours / 22 minutes Title: Group Name: Pet-0-Death Group Leader: Ssossassas Followers: an elemental winged serpent Status: Standing. Detecting: Invisible Magic Heat Protected from: Fire Cold Acid Enchantments: Elemental Air Fly Haste Levitation Waterbreath

Active Spells:

elemental embodiment maintain elemental air embodiment

Active Powers:

Levitate, Detect Magic, Detect Invisibility

< 799h/818H 389p/389P 166v/166V > < > A sahuagin youth swims up.

< 800h/818H 389p/389P 166v/166V > < > ARRRRRRRRRRGH!!!!!

< 801h/818H 389p/389P 166v/166V > < > You start chanting...

< 803h/818H 389p/389P 166v/166V > < > Casting: Gate *****

< 804h/818H 389p/389P 166v/166V > < > Casting: Gate ****

< 805h/818H 389p/389P 166v/166V > < > Casting: Gate ***

< 805h/818H 389p/389P 166v/166V > < > Casting: Gate **

< 806h/818H 389p/389P 166v/166V > < > Casting: Gate *

< 807h/818H 389p/389P 166v/166V > < > You complete your spell... There is a slight breeze as the dusts swirl around and condense into a blood-red portal. A gateway is opened to the smoke plane!

< 807h/818H 389p/389P 166v/166V > < > You enter something and reappear elsewhere... A Roiling Pocket of Smoke Exits: -N -E -S -W -U -D There is a blood-red portal here shimmering darkly. (magic)

< 808h/818H 389p/389P 166v/166V > < > A Roiling Pocket of Smoke Exits: -N -E -S -W -U -D

< 809h/818H 389p/389P 165v/166V > < > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

< 810h/818H 389p/389P 164v/166V > < > You scan north... A Collosal Vortex of Wind Exits: -N -E -S -W -U -D

You scan south... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D A smoke mephit lounges here smoking a pipe.

You scan west... A Roiling Pocket of Smoke Exits: -N -E -S -W -U -D

You scan up... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

You scan down... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

< 810h/818H 389p/389P 165v/166V > < > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D A smoke mephit lounges here smoking a pipe.

< 811h/818H 389p/389P 165v/166V > < > < 805h/818H 389p/389P 165v/166V > < > You scan north... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

You scan south... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D *An air mephit floats around on columns of air.

You scan west... A Roiling Pocket of Smoke Exits: -N -E -S -W -U -D

You scan up... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

You scan down... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

< 805h/818H 389p/389P 165v/166V > < > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D *An air mephit floats around on columns of air.

< 806h/818H 389p/389P 165v/166V > < > You scan north... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D A smoke mephit lounges here smoking a pipe.

You scan south... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D *An air mephit floats around on columns of air.

You scan west... A Roiling Pocket of Smoke Exits: -N -E -S -W -U -D

You scan up... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

You scan down... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D A smoke mephit lounges here smoking a pipe.

< 806h/818H 389p/389P 165v/166V > < > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D A smoke mephit lounges here smoking a pipe.

< 807h/818H 389p/389P 165v/166V > < > You scan north... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

You scan south... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

You scan west... A Roiling Pocket of Smoke Exits: -N -E -S -W -U -D

You scan up... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D *An air mephit floats around on columns of air.

You scan down... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

< 807h/818H 389p/389P 165v/166V > < > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

< 808h/818H 389p/389P 164v/166V > < > You scan north... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D *An elemental winged serpent hovers here ready to strike.

You scan south... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

You scan west... A Roiling Pocket of Smoke Exits: -N -E -S -W -U -D A regal and haughty looking mephit tromps around here.

You scan up... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D A smoke mephit lounges here smoking a pipe.

You scan down... A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D

< 808h/818H 389p/389P 165v/166V > < > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 809h/818H 389p/389P 165v/166V > < > The winged serpent is ten feet long, with iridescent metallic blue scales covering its thin body. Its thin leathery wings are colored a deep purple, and flap faster than the eye can see, allowing the snake to hover like a huge cerulean hummingbird. The fluttering wings create a static charge that can be felt if one stands close enough to the airborne ophidian. The winged serpent is impossibly fast, zooming about and appearing in each spot as if by teleportation. An elemental winged serpent is a medium-sized level 33 Air Elemental. It has some small wounds and bruises.

< 810h/818H 389p/389P 165v/166V > < > You start chanting...

< 811h/818H 389p/389P 166v/166V > < > Casting: Dispel Magic ***

< 812h/818H 389p/389P 166v/166V > < > Casting: Dispel Magic **

< 813h/818H 389p/389P 166v/166V > < > Casting: Dispel Magic *

< 813h/818H 389p/389P 166v/166V > < > You complete your spell... You try to dispel an elemental winged serpent's magic. and you fail miserably... An elemental winged serpent barely wounds you with its strong choke.

< 790h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few scratches E: air EC: small wounds > An elemental winged serpent stops following you. You miss an elemental winged serpent with your bludgeon. You miss an elemental winged serpent with your bludgeon. An elemental winged serpent barely wounds you with its average choke. An elemental winged serpent misses you with its choke. An elemental winged serpent slightly wounds you with its strong choke.

< 744h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few scratches E: air EC: small wounds > You start chanting...

< 744h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few scratches E: air EC: small wounds > Casting: Dispel Magic ***

< 744h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few scratches E: air EC: small wounds > Casting: Dispel Magic **

< 744h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few scratches E: air EC: small wounds > An elemental winged serpent misses you with its choke. An elemental winged serpent slightly wounds you with its strong choke. An elemental winged serpent misses you with its choke.

< 721h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > Casting: Dispel Magic *

< 721h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > You complete your spell... You try to dispel an elemental winged serpent's magic. and you fail miserably...

< 721h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > You start chanting...

< 721h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > An elemental winged serpent barely wounds you with its strong choke. An elemental winged serpent barely wounds you with its average choke.

< 682h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > Casting: Dispel Magic **

< 682h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > Casting: Dispel Magic *

< 682h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > You complete your spell... You try to dispel an elemental winged serpent's magic. and you fail miserably...

< 682h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > You miss an elemental winged serpent with your bludgeon. You miss an elemental winged serpent with your bludgeon. An elemental winged serpent barely wounds you with its average choke. An elemental winged serpent barely wounds you with its average choke. An elemental winged serpent slightly wounds you with its strong choke.

< 625h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > Autosaving...

< 625h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > There are no pets following you.

< 625h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > Pardon?

< 625h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > Pardon?

< 625h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > You now don't allow anyone to Follow you.

< 625h/818H 389p/389P 166v/166V > < T: Ssossassas TC: small wounds E: air EC: small wounds > You miss an elemental winged serpent with your bludgeon. You miss an elemental winged serpent with your bludgeon. An elemental winged serpent's attack only grazes you as you dodge aside! An elemental winged serpent barely wounds you with its average choke. An elemental winged serpent misses you with its choke. An elemental winged serpent slightly wounds you with its strong choke. Others can now Follow you again.

< 589h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > You start chanting...

< 589h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > An elemental winged serpent barely wounds you with its average choke. An elemental winged serpent slightly wounds you with its strong choke. An elemental winged serpent slightly wounds you with its strong choke. You're hit in the solar plexus. Wow, this is breathtaking!!

< 508h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > Casting: Dispel Magic **

< 508h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > You're busy spellcasting!

< 508h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > You complete your spell... You try to dispel an elemental winged serpent's magic. and you fail miserably...

< 508h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > You miss an elemental winged serpent with your bludgeon. You miss an elemental winged serpent with your bludgeon. An elemental winged serpent badly wounds you with its powerful choke. An elemental winged serpent badly wounds you with its powerful choke.

< 447h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > You start chanting...

< 447h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > Casting: Coldshield **

< 447h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > Casting: Coldshield *

< 447h/818H 389p/389P 166v/166V > < T: Ssossassas TC: few wounds E: air EC: small wounds > An elemental winged serpent badly wounds you with its strong choke. An elemental winged serpent slightly wounds you with its average choke. An elemental winged serpent misses you with its choke. You're hit in the solar plexus. Wow, this is breathtaking!!

< 387h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: small wounds > You complete your spell... You are surrounded by freezing cold!

< 387h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: small wounds > Pardon?

< 387h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: small wounds > Pardon?

< 387h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: small wounds > You miss an elemental winged serpent with your bludgeon. You miss an elemental winged serpent with your bludgeon. An elemental winged serpent misses you with its choke. An elemental winged serpent slightly wounds you with its average choke. Your spell is partially absorbed by an elemental winged serpent. An elemental winged serpent shivers from unnatural cold as he hits you!

< 369h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: small wounds > You start chanting...

< 369h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: small wounds > Casting: Earthblood *

< 369h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: small wounds > You complete your spell... Your spell doesn't seem to effect an elemental winged serpent!

< 369h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: small wounds > You miss an elemental winged serpent with your bludgeon. You miss an elemental winged serpent with your bludgeon. An elemental winged serpent misses you with its choke. An elemental winged serpent misses you with its choke. An elemental winged serpent badly wounds you with its strong choke. Your spell is partially absorbed by an elemental winged serpent. An elemental winged serpent shivers from unnatural cold as he hits you! You're hit in the solar plexus. Wow, this is breathtaking!! Your spell is partially absorbed by an elemental winged serpent. An elemental winged serpent shivers from unnatural cold as he hits you!

< 331h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: few wounds > You have memorized the following spells: (10th circle) 2 - Elemental Ward 2 - Lava Burst ( 9th circle) 2 - Earthblood 1 - Elemental Earth Embodiment ( 8th circle) 4 - Power Word Blind 1 - Elemental Air Embodiment ( 7th circle) 1 - Elemental Water Embodiment 1 - Dimension Door 3 - Ice Tongue 1 - Haste ( 6th circle) 4 - Stoneskin 2 - Feeblemind 1 - Clairvoyance ( 5th circle) 1 - Coldshield 2 - Teleport 3 - Conjure Elemental 1 - Infravision ( 4th circle) 4 - Sleep 4 - Ray of Enfeeblement 1 - Levitate ( 3rd circle) 1 - Summon Elemental Kin

[RETURN for more, q to quit]< 331h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: few wounds > You miss an elemental winged serpent with your bludgeon. You miss an elemental winged serpent with your bludgeon. An elemental winged serpent badly wounds you with its strong choke. Your spell is partially absorbed by an elemental winged serpent. An elemental winged serpent shivers from unnatural cold as he hits you! An elemental winged serpent slightly wounds you with its average choke. Your spell is partially absorbed by an elemental winged serpent. An elemental winged serpent shivers from unnatural cold as he hits you! An elemental winged serpent slightly wounds you with its average choke. Your spell is partially absorbed by an elemental winged serpent. An elemental winged serpent shivers from unnatural cold as he hits you! A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D *An elemental winged serpent stands in mid-air here, fighting YOU!

< 285h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: few wounds > You start chanting...

< 285h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: few wounds > You complete your spell... An elemental winged serpent won't be seeing much in the near future..

< 285h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: few wounds > You miss an elemental winged serpent with your bludgeon. You miss an elemental winged serpent with your bludgeon. An elemental winged serpent misses you with its choke. An elemental winged serpent misses you with its choke. An elemental winged serpent misses you with its choke. You group-say 'An elemental winged serpent perm blind'

< 285h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: few wounds > PANIC! You couldn't escape!

< 285h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: few wounds > PANIC! You couldn't escape!

< 285h/818H 389p/389P 166v/166V > < T: Ssossassas TC: nasty wounds E: air EC: few wounds > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D You flee upward!

< 285h/818H 389p/389P 165v/166V > < > A Windy Area in the Plane of Smoke Exits: -N -S -W -U -D *An elemental winged serpent hovers here ready to strike.

< 285h/818H 389p/389P 165v/166V > < > Your blood freezes as you hear the rattling death cry of an elemental winged serpent. With a gentle swooshing sound, the air elemental simply disappears.

< 285h/818H 389p/389P 165v/166V > < > You sit down and relax.

Uagr commented 3 years ago

A fire mephit is in an excellent condition. (Medium) Its body seems to be made of stone!

not shielded...

shevarash commented 3 years ago

Can you please describe the issues? This is quite the log to try to decipher...

Uagr commented 3 years ago

Here's a summary of the issues/logs posted as requested. People

Dopplegangers

Shade –

Fire elemental –

Mephits

Fire Mephits –

Earth Elemental –

Air Elemental –

Water Elemental –

Undead –